From 0a51611a31c09b65af775e6550b0749664ce8330 Mon Sep 17 00:00:00 2001 From: Norihiro Watanabe <norihiro.watanabe@ufz.de> Date: Fri, 18 Nov 2016 07:07:22 +0100 Subject: [PATCH] [Utils/postLIE] convert to a linear mesh # Conflicts: # Applications/Utils/PostProcessing/postLIE.cpp --- Applications/Utils/PostProcessing/postLIE.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Applications/Utils/PostProcessing/postLIE.cpp b/Applications/Utils/PostProcessing/postLIE.cpp index 3d464204e76..b4075ef195e 100644 --- a/Applications/Utils/PostProcessing/postLIE.cpp +++ b/Applications/Utils/PostProcessing/postLIE.cpp @@ -23,6 +23,7 @@ #include "MeshLib/IO/writeMeshToFile.h" #include "MeshLib/Mesh.h" +#include "MeshLib/MeshEditing/ConvertToLinearMesh.h" #include "ProcessLib/LIE/Common/MeshUtils.h" #include "ProcessLib/LIE/Common/PostUtils.h" @@ -69,6 +70,8 @@ int main (int argc, char* argv[]) std::unique_ptr<MeshLib::Mesh const> mesh( MeshLib::IO::readMeshFromFile(org_vtu_filepath)); + if (mesh->isNonlinear()) + mesh = MeshLib::convertToLinearMesh(*mesh, mesh->getName()); // post-process std::vector<MeshLib::Element*> vec_matrix_elements; -- GitLab