diff --git a/MeshLib/MeshEditing/MeshRevision.cpp b/MeshLib/MeshEditing/MeshRevision.cpp index de386d28a3017786638c6f1550e3603f164770c5..f4c73f85bd412d35ec2d4074e5a001e196b9b84a 100644 --- a/MeshLib/MeshEditing/MeshRevision.cpp +++ b/MeshLib/MeshEditing/MeshRevision.cpp @@ -47,7 +47,8 @@ unsigned MeshRevision::getNumberOfCollapsableNodes(double eps) const } MeshLib::Mesh* MeshRevision::simplifyMesh(const std::string& new_mesh_name, - double eps, unsigned min_elem_dim) + double eps, + unsigned min_elem_dim) const { if (this->_mesh.getNumberOfElements() == 0) { diff --git a/MeshLib/MeshEditing/MeshRevision.h b/MeshLib/MeshEditing/MeshRevision.h index d723c5be8586e115603eee007b42a5d22c557385..e9a7a346e8fdc57dd466dfeea78e52628adca8ff 100644 --- a/MeshLib/MeshEditing/MeshRevision.h +++ b/MeshLib/MeshEditing/MeshRevision.h @@ -68,7 +68,7 @@ public: * mesh to contain 2D elements) */ MeshLib::Mesh* simplifyMesh(const std::string& new_mesh_name, double eps, - unsigned min_elem_dim = 1); + unsigned min_elem_dim = 1) const; private: /// Constructs a new node vector for the resulting mesh by removing all