diff --git a/MeshLib/Elements/PointRule1.h b/MeshLib/Elements/PointRule1.h index eb6c63f20d9c09cc7ae7b20ab23fb9a0ff5c6aae..80da548d108d6ef03101729417291c66698044bc 100644 --- a/MeshLib/Elements/PointRule1.h +++ b/MeshLib/Elements/PointRule1.h @@ -44,8 +44,12 @@ public: typedef NoEdgeReturn EdgeReturn; /// Checks if a point is inside the element. + /// + /// Specifically this function tests if the squared euclidean distance + /// between the points \c _nodes and \c pnt is less then \c eps. + /// /// \param pnt a 3D MathLib::Point3d object - /// \param eps tolerance for numerical algorithm used or computing the + /// \param eps tolerance for numerical algorithm used for computing the /// property /// \return true if the point is not outside the element, false otherwise static bool isPntInElement(Node const* const* _nodes,