From f613462ced984b791462a263e24904ae89146ccd Mon Sep 17 00:00:00 2001
From: Thomas Fischer <thomas.fischer@ufz.de>
Date: Tue, 24 Nov 2020 09:37:51 +0100
Subject: [PATCH] [MeL/Elements/Element] computeSqrNodeDistanceRange doesn't
 need to be virtual.

---
 MeshLib/Elements/Element.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/MeshLib/Elements/Element.h b/MeshLib/Elements/Element.h
index 13bec65e740..72932d6e417 100644
--- a/MeshLib/Elements/Element.h
+++ b/MeshLib/Elements/Element.h
@@ -40,7 +40,8 @@ public:
     virtual void computeSqrEdgeLengthRange(double &min, double &max) const;
 
     /// Compute the minimum and maximum node distances for this element.
-    virtual void computeSqrNodeDistanceRange(double &min, double &max, bool check_allnodes=true) const;
+    void computeSqrNodeDistanceRange(double& min, double& max,
+                                     bool check_allnodes = true) const;
 
     /**
      * \brief Tries to add an element e as neighbour to this element.
-- 
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