From f613462ced984b791462a263e24904ae89146ccd Mon Sep 17 00:00:00 2001 From: Thomas Fischer <thomas.fischer@ufz.de> Date: Tue, 24 Nov 2020 09:37:51 +0100 Subject: [PATCH] [MeL/Elements/Element] computeSqrNodeDistanceRange doesn't need to be virtual. --- MeshLib/Elements/Element.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/MeshLib/Elements/Element.h b/MeshLib/Elements/Element.h index 13bec65e740..72932d6e417 100644 --- a/MeshLib/Elements/Element.h +++ b/MeshLib/Elements/Element.h @@ -40,7 +40,8 @@ public: virtual void computeSqrEdgeLengthRange(double &min, double &max) const; /// Compute the minimum and maximum node distances for this element. - virtual void computeSqrNodeDistanceRange(double &min, double &max, bool check_allnodes=true) const; + void computeSqrNodeDistanceRange(double& min, double& max, + bool check_allnodes = true) const; /** * \brief Tries to add an element e as neighbour to this element. -- GitLab