/**
 * \file
 * \author Karsten Rink
 * \date   2012-05-02
 * \brief  Definition of the Element class.
 *
 * \copyright
 * Copyright (c) 2012-2016, OpenGeoSys Community (http://www.opengeosys.org)
 *            Distributed under a Modified BSD License.
 *              See accompanying file LICENSE.txt or
 *              http://www.opengeosys.org/project/license
 *
 */

#ifndef ELEMENT_H_
#define ELEMENT_H_

#include <limits>
#include <boost/optional.hpp>

#include "MathLib/Point3d.h"

#include "MeshLib/MeshEnums.h"
#include "MeshLib/Mesh.h"
#include "MeshLib/MeshQuality/ElementErrorCode.h"


namespace MeshLib {

class Node;

/**
 * Virtual base class for mesh elements.
 */
class Element
{
    /* friend classes */
    friend class Mesh;//void Mesh::setElementInformationForNodes();

public:
    /// Compute the minimum and maximum squared edge length for this element
    virtual void computeSqrEdgeLengthRange(double &min, double &max) const;

    /// Compute the minimum and maximum node distances for this element.
    virtual void computeSqrNodeDistanceRange(double &min, double &max, bool check_allnodes=true) const;

    /**
     * \brief Tries to add an element e as neighbour to this element.
     * If the elements really are neighbours, the element is added to the
     * neighbour-list and the face id of the neighbour connected to this element
     * is returned. Otherwise the maximum value of the value type is returned.
     */
    boost::optional<unsigned> addNeighbor(Element* e);

    /// Calculates the center of gravity for the mesh element
    MeshLib::Node getCenterOfGravity() const;

    /// Returns the length, area or volume of a 1D, 2D or 3D element
    double getContent() const { return _content; }

    /**
     * Get node with local index i where i should be at most the number
     * of nodes of the element
     * @param i local index of node, at most the number of nodes of the
     * element that you can obtain with Element::getNumberOfBaseNodes()
     * @return a pointer to the appropriate (and constant, i.e. not
     * modifiable by the user) instance of class Node or a NULL pointer
     * @sa Element::getNodeIndex()
     */
    const Node* getNode(unsigned i) const;

    /**
     * (Re)Sets the node of the element.
     * @param idx the index of the pointer to a node within the element
     * @param node a pointer to a node
     */
    void setNode(unsigned idx, Node* node);

    /// Get array of element nodes.
    Node* const* getNodes() const { return _nodes; }

    /// Get dimension of the mesh element.
    virtual unsigned getDimension() const = 0;

    /// Returns the i-th edge of the element.
    virtual const Element* getEdge(unsigned i) const = 0;

    /// Returns the i-th face of the element.
    virtual const Element* getFace(unsigned i) const = 0;

    /// Returns the ID of the element.
    virtual std::size_t getID() const final { return _id; }

    /// Get the number of edges for this element.
    virtual unsigned getNumberOfEdges() const = 0;

    /// Get the number of faces for this element.
    virtual unsigned getNumberOfFaces() const = 0;

    /// Get the specified neighbor.
    const Element* getNeighbor(unsigned i) const;

    /// Get the number of neighbors for this element.
    virtual unsigned getNumberOfNeighbors() const = 0;

    /**
     * Returns the number of linear nodes.
     */
    virtual unsigned getNumberOfBaseNodes() const = 0;

    /// Returns the number of all nodes including both linear and nonlinear nodes
    virtual unsigned getNumberOfNodes() const = 0;

    /// Returns the position of the given node in the node array of this element.
    virtual unsigned getNodeIDinElement(const MeshLib::Node* node) const;

    /**
     * Get the global index for the Node with local index i.
     * The index i should be at most the number of nodes of the element.
     * @param i local index of Node, at most the number of nodes of the
     * element that you can obtain with Element::getNumberOfBaseNodes()
     * @return the global index or std::numeric_limits<unsigned>::max()
     * @sa Element::getNode()
     */
    unsigned getNodeIndex(unsigned i) const;

    /**
     * Get the type of the mesh element in geometric context (as a MeshElemType-enum).
     */
    virtual MeshElemType getGeomType() const = 0;

    /**
     * Get the type of the element in context of the finite element method.
     * @return a value of the enum FEMElemType::type
     */
    virtual CellType getCellType() const = 0;


    /**
     * Returns true if the element has zero length/area/volume.
     */
    bool hasZeroVolume() const { return this->getContent() < std::numeric_limits<double>::epsilon(); }

    /// Returns true if the element is located at a boundary (i.e. has at least one face without neighbour)
    virtual bool isBoundaryElement() const;

    /// Returns true if these two indeces form an edge and false otherwise
    virtual bool isEdge(unsigned i, unsigned j) const = 0;

    /**
     * Checks if a point is inside the element.
     * @param pnt a 3D MathLib::Point3d object
     * @param eps tolerance for numerical algorithm used or computing the property
     * @return true if the point is not outside the element, false otherwise
     */
    virtual bool isPntInElement(MathLib::Point3d const& pnt, double eps = std::numeric_limits<double>::epsilon()) const = 0;

    /**
     * Tests if the element is geometrically valid.
     */
    virtual ElementErrorCode validate() const = 0;

    /// Returns true if elem is a neighbour of this element and false otherwise.
    bool hasNeighbor(Element* elem) const;

    /// Destructor
    virtual ~Element();

    /**
     * Method clone is a pure virtual method in the abstract base class Element.
     * It has to be implemented in the derived classes (for instance in class Hex).
     * @return an exact copy of the object
     */
    virtual Element* clone() const = 0;

    /**
     * Computes the length / area / volumen of this element. This is automatically
     * done at initalisation time but can be repeated by calling this function at any time.
     */
    virtual double computeVolume() = 0;

    /// Returns the ID of a face given an array of nodes.
    virtual unsigned identifyFace(Node* nodes[3]) const = 0;

    /**
     * Checks if the node order of an element is correct by testing surface normals.
     */
    virtual bool testElementNodeOrder() const = 0;

    /// Return a specific edge node.
    virtual Node* getEdgeNode(unsigned edge_id, unsigned node_id) const = 0;

#ifndef NDEBUG
    friend std::ostream& operator<<(std::ostream& os, Element const& e);
#endif  // NDEBUG

protected:
    /// Constructor for a generic mesh element without an array of mesh nodes.
    /// @param id     element id
    explicit Element(std::size_t id);

    /// Sets the element ID.
    virtual void setID(std::size_t id) final { _id = id; }

    Node** _nodes;
    std::size_t _id;
    /// Content corresponds to length for 1D, area for 2D, and volume for 3D elements
    double _content;

    Element** _neighbors;
    /// Sets the neighbor over the face with \c face_id to the given \c
    /// neighbor.
    void setNeighbor(Element* neighbor, unsigned const face_id);

}; /* class */

} /* namespace */

#endif /* ELEMENT_H_ */