/** * \file * \author Karsten Rink * \date 2012-05-02 * \brief Definition of the Element class. * * \copyright * Copyright (c) 2012-2014, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/license * */ #ifndef ELEMENT_H_ #define ELEMENT_H_ #include <vector> #include <limits> #include <boost/optional.hpp> #include "MeshLib/MeshEnums.h" #include "MeshLib/Mesh.h" #include "MeshLib/MeshQuality/ElementErrorCode.h" namespace MeshLib { class Node; /** * Virtual base class for mesh elements. */ class Element { /* friend classes */ friend class Mesh;//void Mesh::setElementInformationForNodes(); public: /// Compute the minimum and maximum squared edge length for this element virtual void computeSqrEdgeLengthRange(double &min, double &max) const; /** * \brief Tries to add an element e as neighbour to this element. * If the elements really are neighbours, the element is added to the * neighbour-list and the face id of the neighbour connected to this element * is returned. Otherwise the maximum value of the value type is returned. */ boost::optional<unsigned> addNeighbor(Element* e); // Calculates the center of gravity for the mesh element MeshLib::Node getCenterOfGravity() const; /// Returns the length, area or volume of a 1D, 2D or 3D element virtual double getContent() const = 0; /** * Get node with local index i where i should be at most the number * of nodes of the element * @param i local index of node, at most the number of nodes of the * element that you can obtain with Element::getNNodes() * @return a pointer to the appropriate (and constant, i.e. not * modifiable by the user) instance of class Node or a NULL pointer * @sa Element::getNodeIndex() */ const Node* getNode(unsigned i) const; /** * (Re)Sets the node of the element. * @param idx the index of the pointer to a node within the element * @param node a pointer to a node */ void setNode(unsigned idx, Node* node); /// Get array of element nodes. Node* const* getNodes() const { return _nodes; } /// Get dimension of the mesh element. virtual unsigned getDimension() const = 0; /// Returns the i-th edge of the element. const Element* getEdge(unsigned i) const; /// Returns the i-th face of the element. virtual const Element* getFace(unsigned i) const = 0; /// Returns the ID of the element. virtual std::size_t getID() const { return this->_id; } /// Get the number of edges for this element. virtual unsigned getNEdges() const = 0; /// Get the number of nodes for face i. virtual unsigned getNFaceNodes(unsigned i) const = 0; /// Get the number of faces for this element. virtual unsigned getNFaces() const = 0; /// Get the specified neighbor. const Element* getNeighbor(unsigned i) const; /// Get the number of neighbors for this element. virtual unsigned getNNeighbors() const = 0; /** * Returns the number of nodes. In dependency of the parameter * the number of nodes for the geometric element is returned or * the total number of nodes associated with this element * is returned. The numbers can be different for instance if the * element is used for higher order elements in finite element * method. * @param all (default = false) * @return the number of nodes with respect to the parameter. */ virtual unsigned getNNodes(bool all = false) const = 0; /// Returns the position of the given node in the node array of this element. virtual unsigned getNodeIDinElement(const MeshLib::Node* node) const; /** * Get the global index for the Node with local index i. * The index i should be at most the number of nodes of the element. * @param i local index of Node, at most the number of nodes of the * element that you can obtain with Element::getNNodes() * @return the global index or std::numeric_limits<unsigned>::max() * @sa Element::getNode() */ unsigned getNodeIndex(unsigned i) const; /** * Get the type of the mesh element in geometric context (as a MeshElemType-enum). */ virtual MeshElemType getGeomType() const = 0; /** * Get the type of the element in context of the finite element method. * @return a value of the enum FEMElemType::type */ virtual CellType getCellType() const = 0; /** * Get the value for this element. The value can be used to store a link * to external information (for instance an index of a field) like material groups. */ unsigned getValue() const { return _value; } /** * Returns true if the element has zero length/area/volume. */ bool hasZeroVolume() const { return this->getContent() < std::numeric_limits<double>::epsilon(); } /// Returns true if the element is located at a boundary (i.e. has at least one face without neighbour) virtual bool isBoundaryElement() const; /// Returns true if these two indeces form an edge and false otherwise virtual bool isEdge(unsigned i, unsigned j) const = 0; /** * Tests if the element is geometrically valid. */ virtual ElementErrorCode validate() const = 0; /** * Set the index value for external information. * @param value an unsigned value for linking with external information */ void setValue(unsigned value) { _value = value; } /// Returns true if elem is a neighbour of this element and false otherwise. bool hasNeighbor(Element* elem) const; /// Destructor virtual ~Element(); /** * Method clone is a pure virtual method in the abstract base class Element. * It has to be implemented in the derived classes (for instance in class Hex). * @return an exact copy of the object */ virtual Element* clone() const = 0; /** * Computes the length / area / volumen of this element. This is automatically * done at initalisation time but can be repeated by calling this function at any time. */ virtual double computeVolume() = 0; /// Returns the ID of a face given an array of nodes. virtual unsigned identifyFace(Node* nodes[3]) const = 0; /** * Checks if the node order of an element is correct by testing surface normals. */ virtual bool testElementNodeOrder() const = 0; protected: /// Constructor for a generic mesh element without an array of mesh nodes. Element(unsigned value = 0, std::size_t id = std::numeric_limits<std::size_t>::max()); /// Return a specific edge node. virtual Node* getEdgeNode(unsigned edge_id, unsigned node_id) const = 0; /// Sets the element ID. virtual void setID(std::size_t id) { this->_id = id; } Node** _nodes; std::size_t _id; /** * this is an index for external additional information like materials */ unsigned _value; Element** _neighbors; /// Sets the neighbor over the face with \c face_id to the given \c /// neighbor. void setNeighbor(Element* neighbor, unsigned const face_id); }; /* class */ } /* namespace */ #endif /* ELEMENT_H_ */