From c54b2f823b8aae553aeb1ae442bed823f8bf124a Mon Sep 17 00:00:00 2001 From: Thomas Fischer <thomas.fischer@ufz.de> Date: Mon, 12 Dec 2022 11:37:27 +0100 Subject: [PATCH] [MeL/MeshEditing] Extract getNumberOfBaseNodes() outside of loop The result of getNumberOfBaseNodes() doesn't change but the computation is relative expensive. --- MeshLib/MeshEditing/ConvertToLinearMesh.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/MeshLib/MeshEditing/ConvertToLinearMesh.cpp b/MeshLib/MeshEditing/ConvertToLinearMesh.cpp index 01fd268c9ec..82c9ffddc05 100644 --- a/MeshLib/MeshEditing/ConvertToLinearMesh.cpp +++ b/MeshLib/MeshEditing/ConvertToLinearMesh.cpp @@ -120,6 +120,7 @@ std::unique_ptr<MeshLib::Mesh> convertToLinearMesh( MeshLib::MeshItemType::Node))); // copy property vectors for nodes + auto const number_of_base_nodes = org_mesh.getNumberOfBaseNodes(); for (auto [name, property] : org_mesh.getProperties()) { if (property->getMeshItemType() != MeshLib::MeshItemType::Node) @@ -138,7 +139,7 @@ std::unique_ptr<MeshLib::Mesh> convertToLinearMesh( new_prop->resize(new_mesh->getNumberOfNodes() * n_src_comp); // copy only base node values - for (unsigned i = 0; i < org_mesh.getNumberOfBaseNodes(); i++) + for (unsigned i = 0; i < number_of_base_nodes; i++) { for (int j = 0; j < n_src_comp; j++) { -- GitLab