diff --git a/MeshLib/MeshEditing/FlipElements.cpp b/MeshLib/MeshEditing/FlipElements.cpp index 159426bad8b0d16414a9fe3d62120ea5cb2bc631..7910712a09fc3fe27077a0df5788ec8f7e8db3e1 100644 --- a/MeshLib/MeshEditing/FlipElements.cpp +++ b/MeshLib/MeshEditing/FlipElements.cpp @@ -28,7 +28,7 @@ std::unique_ptr<MeshLib::Element> createFlippedElement( } unsigned const n_nodes(elem.getNumberOfNodes()); - auto elem_nodes = std::make_unique<MeshLib::Node* []>(n_nodes); + auto elem_nodes = std::make_unique<MeshLib::Node*[]>(n_nodes); for (unsigned i = 0; i < n_nodes; ++i) { elem_nodes[i] = nodes[elem.getNode(i)->getID()]; @@ -61,10 +61,11 @@ std::unique_ptr<MeshLib::Mesh> createFlippedMesh(MeshLib::Mesh const& mesh) return nullptr; } - std::vector<MeshLib::Node*> new_nodes (MeshLib::copyNodeVector(mesh.getNodes())); - std::vector<MeshLib::Element*> const& elems (mesh.getElements()); + std::vector<MeshLib::Node*> new_nodes( + MeshLib::copyNodeVector(mesh.getNodes())); + std::vector<MeshLib::Element*> const& elems(mesh.getElements()); std::vector<MeshLib::Element*> new_elems; - std::size_t n_elems (mesh.getNumberOfElements()); + std::size_t n_elems(mesh.getNumberOfElements()); new_elems.reserve(n_elems); for (std::size_t i = 0; i < n_elems; ++i) @@ -77,5 +78,4 @@ std::unique_ptr<MeshLib::Mesh> createFlippedMesh(MeshLib::Mesh const& mesh) new_elems, mesh.getProperties()); } -} // end namespace MeshLib - +} // end namespace MeshLib diff --git a/MeshLib/MeshEditing/FlipElements.h b/MeshLib/MeshEditing/FlipElements.h index 003e7907f9f978a6ec9b1b36e35ec0924a5488b9..040d5383954f1715ad24a80d004a54692852c919 100644 --- a/MeshLib/MeshEditing/FlipElements.h +++ b/MeshLib/MeshEditing/FlipElements.h @@ -27,7 +27,8 @@ class Node; * @param nodes node vector used for the copy of the element * @return a flipped copy of the element */ -std::unique_ptr<MeshLib::Element> createFlippedElement(MeshLib::Element const& elem, std::vector<MeshLib::Node*> const& nodes); +std::unique_ptr<MeshLib::Element> createFlippedElement( + MeshLib::Element const& elem, std::vector<MeshLib::Node*> const& nodes); /** * Creates a copy of a 1d / 2d mesh where the node order of all elements