- Dec 10, 2021
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Tobias Meisel authored
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- Dec 09, 2021
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Christoph Lehmann authored
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Christoph Lehmann authored
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- Nov 18, 2021
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Dmitri Naumov authored
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- Nov 11, 2021
- Nov 08, 2021
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Dmitri Naumov authored
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- Nov 07, 2021
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- Nov 05, 2021
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wenqing authored
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- Nov 04, 2021
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Dmitri Naumov authored
Inverting some of the nested if-conditions. Now each vtkXxxArray type is converted to some mesh property type (depending on the architecture) or an error is raised.
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Dmitri Naumov authored
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Dmitri Naumov authored
Adding conversion of short = int16 types. Merging conversion of vtkLongArray with vtkLongLongArray, and of vtkUnsignedLongArray with vtkUnsignedLongLongArray. For some systems the conversion of vtkLongArray, where the size of long and long long types are different is not available. (But could be added to the int type array conversion.) Actually the use of vtkLongArray is discouraged by VTK: "The C++ standard does not define the exact size of the long type, so use of this type directly is discouraged. If an array of 32 bit integers is needed, prefer vtkTypeInt32Array to this class. If an array of 64 bit integers is needed, prefer vtkTypeInt64Array to this class." -- from vtkLongArray doxygen documentation. Add compile-time tests for conversion of integer types since in OGS we use the char, short, int, long types which are not guarantied to be of corresponding length of vtk types.
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Dmitri Naumov authored
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Dmitri Naumov authored
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- Nov 03, 2021
- Nov 02, 2021
- Oct 11, 2021
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Dmitri Naumov authored
The problem with the heap allocated array is that the ownership is not clear. In the MeshEditing.Prism2Quad unit-test the array of nodes was used after it has been already deleted after element construction. Using array is safer and avoids unnecessary heap alloctions.
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- Oct 10, 2021
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Dmitri Naumov authored
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- Oct 08, 2021
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Dmitri Naumov authored
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- Oct 07, 2021
- Oct 06, 2021
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Dmitri Naumov authored
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Dmitri Naumov authored
Move implementation to cpp in anonymous namespace.
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- Oct 05, 2021
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Tom Fischer authored
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Tom Fischer authored
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- Sep 30, 2021
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Tom Fischer authored
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Tom Fischer authored
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Tom Fischer authored
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- Sep 22, 2021
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Dmitri Naumov authored
And with it all of the checks and recalculations are obsolete and removed too.
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Dmitri Naumov authored
Replace first part of the query with isBaseNode() as in previous commits. Use getNumberOfBaseNodes in calculation of "active" (regular) nodes.
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Dmitri Naumov authored
The new implementation uses only local topology information to distinguish base and "higher" order nodes.
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Dmitri Naumov authored
The latter relies on local information of element types and number of nodes, not the global numbering of nodes.
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