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  1. Dec 10, 2021
  2. Dec 09, 2021
  3. Nov 18, 2021
  4. Nov 11, 2021
  5. Nov 08, 2021
  6. Nov 07, 2021
  7. Nov 05, 2021
  8. Nov 04, 2021
    • Dmitri Naumov's avatar
      [MeL/VTK] Explicitly handle long types. · 4121a83f
      Dmitri Naumov authored
      Inverting some of the nested if-conditions. Now each vtkXxxArray type
      is converted to some mesh property type (depending on the
      architecture) or an error is raised.
      4121a83f
    • Dmitri Naumov's avatar
      d60e5560
    • Dmitri Naumov's avatar
      [MeL/VTK] Safely convert all (u)int8-64 bits types · 80f72c23
      Dmitri Naumov authored
      Adding conversion of short = int16 types.
      
      Merging conversion of vtkLongArray with vtkLongLongArray, and of
      vtkUnsignedLongArray with vtkUnsignedLongLongArray.
      For some systems the conversion of vtkLongArray, where the size of long
      and long long types are different is not available. (But could be added
      to the int type array conversion.)
      
      Actually the use of vtkLongArray is discouraged by VTK: "The C++
      standard does not define the exact size of the long type, so use of this
      type directly is discouraged. If an array of 32 bit integers is needed,
      prefer vtkTypeInt32Array to this class. If an array of 64 bit integers
      is needed, prefer vtkTypeInt64Array to this class." -- from vtkLongArray
      doxygen documentation.
      
      Add compile-time tests for conversion of integer types since in OGS we
      use the char, short, int, long types which are not guarantied to be of
      corresponding length of vtk types.
      80f72c23
    • Dmitri Naumov's avatar
      a06ce189
    • Dmitri Naumov's avatar
      a265fa5a
  9. Nov 03, 2021
  10. Nov 02, 2021
  11. Oct 11, 2021
    • Dmitri Naumov's avatar
      [MeL] Use array of nodes instead of heap alloc arr · 0d9019d4
      Dmitri Naumov authored
      The problem with the heap allocated array is that the ownership
      is not clear. In the MeshEditing.Prism2Quad unit-test the
      array of nodes was used after it has been already deleted
      after element construction. Using array is safer and avoids
      unnecessary heap alloctions.
      0d9019d4
  12. Oct 10, 2021
  13. Oct 08, 2021
  14. Oct 07, 2021
  15. Oct 06, 2021
  16. Oct 05, 2021
  17. Sep 30, 2021
  18. Sep 22, 2021
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