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MeshGenerator.cpp 15.24 KiB
/**
* \copyright
* Copyright (c) 2012-2016, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#include "MeshGenerator.h"
#include <numeric>
#include "MeshLib/Node.h"
#include "MeshLib/Elements/Line.h"
#include "MeshLib/Elements/Quad.h"
#include "MeshLib/Elements/Hex.h"
#include "MeshLib/Elements/Tri.h"
#include "MeshLib/MeshEditing/AddLayerToMesh.h"
#include "MeshLib/MeshEditing/RemoveMeshComponents.h"
namespace MeshLib
{
std::vector<MeshLib::Node*> MeshGenerator::generateRegularNodes(
const std::vector<const std::vector<double>*> &vec_xyz_coords,
const GeoLib::Point& origin)
{
std::vector<Node*> nodes;
nodes.reserve(vec_xyz_coords[0]->size()*vec_xyz_coords[1]->size()*vec_xyz_coords[2]->size());
for (std::size_t i = 0; i < vec_xyz_coords[2]->size(); i++)
{
const double z ((*vec_xyz_coords[2])[i]+origin[2]);
for (std::size_t j = 0; j < vec_xyz_coords[1]->size(); j++)
{
const double y ((*vec_xyz_coords[1])[j]+origin[1]);
for (std::size_t k = 0; k < vec_xyz_coords[0]->size(); k++)
{
nodes.push_back (new Node((*vec_xyz_coords[0])[k]+origin[0], y, z));
}
}
}
return nodes;
}
std::vector<MeshLib::Node*> MeshGenerator::generateRegularNodes(
const std::vector<double> &vec_x_coords,
const GeoLib::Point& origin)
{
std::vector<const std::vector<double>*> vec_xyz_coords;
vec_xyz_coords.push_back(&vec_x_coords);
std::vector<double> dummy(1,0.0);
for (unsigned i=vec_xyz_coords.size()-1; i<3u; i++)
vec_xyz_coords.push_back(&dummy);
return generateRegularNodes(vec_xyz_coords, origin);
}
std::vector<MeshLib::Node*> MeshGenerator::generateRegularNodes(
std::vector<double> &vec_x_coords,
std::vector<double> &vec_y_coords,
const GeoLib::Point& origin)
{
std::vector<const std::vector<double>*> vec_xyz_coords;
vec_xyz_coords.push_back(&vec_x_coords);
vec_xyz_coords.push_back(&vec_y_coords);
std::vector<double> dummy(1,0.0);
for (unsigned i=vec_xyz_coords.size()-1; i<3u; i++)
vec_xyz_coords.push_back(&dummy);
return generateRegularNodes(vec_xyz_coords, origin);
}
std::vector<MeshLib::Node*> MeshGenerator::generateRegularNodes(
std::vector<double> &vec_x_coords,
std::vector<double> &vec_y_coords,
std::vector<double> &vec_z_coords,
const GeoLib::Point& origin)
{
std::vector<const std::vector<double>*> vec_xyz_coords;
vec_xyz_coords.push_back(&vec_x_coords);
vec_xyz_coords.push_back(&vec_y_coords);
vec_xyz_coords.push_back(&vec_z_coords);
return generateRegularNodes(vec_xyz_coords, origin);
}
std::vector<MeshLib::Node*> MeshGenerator::generateRegularNodes(
const std::array<unsigned,3> &n_cells,
const std::array<double,3> &cell_size,
const GeoLib::Point& origin)
{
std::vector<Node*> nodes;
nodes.reserve((n_cells[0]+1)*(n_cells[1]+1)*(n_cells[2]+1));
for (std::size_t i = 0; i < n_cells[2]+1; i++)
{
const double z (origin[2] + cell_size[2] * i);
for (std::size_t j = 0; j < n_cells[1]+1; j++)
{
const double y (origin[1] + cell_size[1] * j);
for (std::size_t k = 0; k < n_cells[0]+1; k++)
{
nodes.push_back (new Node(origin[0] + cell_size[0] * k, y, z));
}
}
}
return nodes;
}
Mesh* MeshGenerator::generateLineMesh(
const double length,
const std::size_t subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return generateLineMesh(subdivision, length/subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateLineMesh(
const unsigned n_cells,
const double cell_size,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateLineMesh(BaseLib::UniformSubdivision(n_cells*cell_size, n_cells), origin, mesh_name);
}
Mesh* MeshGenerator::generateLineMesh(
const BaseLib::ISubdivision &div,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
const std::vector<double> vec_x(div());
std::vector<Node*> nodes(generateRegularNodes(vec_x, origin));
//elements
const std::size_t n_cells = nodes.size()-1;
std::vector<Element*> elements;
elements.reserve(n_cells);
for (std::size_t i = 0; i < n_cells; i++)
{
std::array<Node*, 2> element_nodes;
element_nodes[0] = nodes[i];
element_nodes[1] = nodes[i + 1];
elements.push_back (new Line(element_nodes));
}
return new Mesh(mesh_name, nodes, elements);
}
Mesh* MeshGenerator::generateRegularQuadMesh(
const double length,
const std::size_t subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return generateRegularQuadMesh(subdivision, subdivision,
length/subdivision, length/subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularQuadMesh(
const double x_length,
const double y_length,
const std::size_t x_subdivision,
const std::size_t y_subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return generateRegularQuadMesh(x_subdivision, y_subdivision,
x_length/x_subdivision, y_length/y_subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularQuadMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const double cell_size,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateRegularQuadMesh(n_x_cells, n_y_cells, cell_size, cell_size, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularQuadMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const double cell_size_x,
const double cell_size_y,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateRegularQuadMesh(BaseLib::UniformSubdivision(n_x_cells*cell_size_x, n_x_cells),
BaseLib::UniformSubdivision(n_y_cells*cell_size_y, n_y_cells), origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularQuadMesh(
const BaseLib::ISubdivision &div_x,
const BaseLib::ISubdivision &div_y,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
std::vector<double> vec_x(div_x());
std::vector<double> vec_y(div_y());
std::vector<Node*> nodes(generateRegularNodes(vec_x, vec_y, origin));
const unsigned n_x_nodes (vec_x.size());
//elements
std::vector<Element*> elements;
const unsigned n_x_cells (vec_x.size()-1);
const unsigned n_y_cells (vec_y.size()-1);
elements.reserve(n_x_cells * n_y_cells);
for (std::size_t j = 0; j < n_y_cells; j++)
{
const std::size_t offset_y1 = j * n_x_nodes;
const std::size_t offset_y2 = (j + 1) * n_x_nodes;
for (std::size_t k = 0; k < n_x_cells; k++)
{
std::array<Node*, 4> element_nodes;
element_nodes[0] = nodes[offset_y1 + k];
element_nodes[1] = nodes[offset_y1 + k + 1];
element_nodes[2] = nodes[offset_y2 + k + 1];
element_nodes[3] = nodes[offset_y2 + k];
elements.push_back (new Quad(element_nodes));
}
}
return new Mesh(mesh_name, nodes, elements);
}
Mesh* MeshGenerator::generateRegularHexMesh(
const double length,
const std::size_t subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return MeshGenerator::generateRegularHexMesh(subdivision, subdivision,
subdivision, length/subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularHexMesh(
const double x_length,
const double y_length,
const double z_length,
const std::size_t x_subdivision,
const std::size_t y_subdivision,
const std::size_t z_subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return MeshGenerator::generateRegularHexMesh(x_subdivision, y_subdivision, z_subdivision,
x_length/x_subdivision, y_length/y_subdivision, z_length/z_subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularHexMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const unsigned n_z_cells,
const double cell_size,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return MeshGenerator::generateRegularHexMesh(n_x_cells, n_y_cells, n_z_cells,
cell_size, cell_size, cell_size, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularHexMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const unsigned n_z_cells,
const double cell_size_x,
const double cell_size_y,
const double cell_size_z,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateRegularHexMesh(
BaseLib::UniformSubdivision(n_x_cells*cell_size_x, n_x_cells),
BaseLib::UniformSubdivision(n_y_cells*cell_size_y, n_y_cells),
BaseLib::UniformSubdivision(n_z_cells*cell_size_z, n_z_cells),
origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularHexMesh(
const BaseLib::ISubdivision &div_x,
const BaseLib::ISubdivision &div_y,
const BaseLib::ISubdivision &div_z,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
std::vector<double> vec_x(div_x());
std::vector<double> vec_y(div_y());
std::vector<double> vec_z(div_z());
std::vector<Node*> nodes(generateRegularNodes(vec_x, vec_y, vec_z, origin));
const unsigned n_x_nodes (vec_x.size());
const unsigned n_y_nodes (vec_y.size());
const unsigned n_x_cells (vec_x.size()-1);
const unsigned n_y_cells (vec_y.size()-1);
const unsigned n_z_cells (vec_z.size()-1);
//elements
std::vector<Element*> elements;
elements.reserve(n_x_cells * n_y_cells * n_z_cells);
for (std::size_t i = 0; i < n_z_cells; i++)
{
const std::size_t offset_z1 = i * n_x_nodes * n_y_nodes; // bottom
const std::size_t offset_z2 = (i + 1) * n_x_nodes * n_y_nodes; // top
for (std::size_t j = 0; j < n_y_cells; j++)
{
const std::size_t offset_y1 = j * n_x_nodes;
const std::size_t offset_y2 = (j + 1) * n_x_nodes;
for (std::size_t k = 0; k < n_x_cells; k++)
{
std::array<Node*, 8> element_nodes;
// bottom
element_nodes[0] = nodes[offset_z1 + offset_y1 + k];
element_nodes[1] = nodes[offset_z1 + offset_y1 + k + 1];
element_nodes[2] = nodes[offset_z1 + offset_y2 + k + 1];
element_nodes[3] = nodes[offset_z1 + offset_y2 + k];
// top
element_nodes[4] = nodes[offset_z2 + offset_y1 + k];
element_nodes[5] = nodes[offset_z2 + offset_y1 + k + 1];
element_nodes[6] = nodes[offset_z2 + offset_y2 + k + 1];
element_nodes[7] = nodes[offset_z2 + offset_y2 + k];
elements.push_back (new Hex(element_nodes));
}
}
}
return new Mesh(mesh_name, nodes, elements);
}
Mesh* MeshGenerator::generateRegularTriMesh(
const double length,
const std::size_t subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return generateRegularTriMesh(subdivision, subdivision, length/subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularTriMesh(
const double x_length,
const double y_length,
const std::size_t x_subdivision,
const std::size_t y_subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return generateRegularTriMesh(x_subdivision, y_subdivision, x_length/x_subdivision, y_length/y_subdivision, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularTriMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const double cell_size,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateRegularTriMesh(n_x_cells, n_y_cells, cell_size, cell_size, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularTriMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const double cell_size_x,
const double cell_size_y,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateRegularTriMesh(BaseLib::UniformSubdivision(n_x_cells*cell_size_x, n_x_cells),
BaseLib::UniformSubdivision(n_y_cells*cell_size_y, n_y_cells), origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularTriMesh(
const BaseLib::ISubdivision &div_x,
const BaseLib::ISubdivision &div_y,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
std::vector<double> vec_x(div_x());
std::vector<double> vec_y(div_y());
std::vector<Node*> nodes(generateRegularNodes(vec_x, vec_y, origin));
const unsigned n_x_nodes (vec_x.size());
const unsigned n_x_cells (vec_x.size()-1);
const unsigned n_y_cells (vec_y.size()-1);
//elements
std::vector<Element*> elements;
elements.reserve(n_x_cells * n_y_cells * 2);
for (std::size_t j = 0; j < n_y_cells; j++)
{
const std::size_t offset_y1 = j * n_x_nodes;
const std::size_t offset_y2 = (j + 1) * n_x_nodes;
for (std::size_t k = 0; k < n_x_cells; k++)
{
std::array<Node*, 3> element1_nodes;
element1_nodes[0] = nodes[offset_y1 + k];
element1_nodes[1] = nodes[offset_y2 + k + 1];
element1_nodes[2] = nodes[offset_y2 + k];
elements.push_back (new Tri(element1_nodes));
std::array<Node*, 3> element2_nodes;
element2_nodes[0] = nodes[offset_y1 + k];
element2_nodes[1] = nodes[offset_y1 + k + 1];
element2_nodes[2] = nodes[offset_y2 + k + 1];
elements.push_back (new Tri(element2_nodes));
}
}
return new Mesh(mesh_name, nodes, elements);
}
Mesh* MeshGenerator::generateRegularPrismMesh(
const double x_length,
const double y_length,
const double z_length,
const std::size_t x_subdivision,
const std::size_t y_subdivision,
const std::size_t z_subdivision,
const GeoLib::Point& origin,
std::string const& mesh_name)
{
return generateRegularPrismMesh(x_subdivision, y_subdivision, z_subdivision,
x_length/x_subdivision, y_length/y_subdivision, z_length/z_subdivision,
origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularPrismMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const unsigned n_z_cells,
const double cell_size,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
return generateRegularPrismMesh(n_x_cells, n_y_cells, n_z_cells,
cell_size, cell_size, cell_size, origin, mesh_name);
}
Mesh* MeshGenerator::generateRegularPrismMesh(
const unsigned n_x_cells,
const unsigned n_y_cells,
const unsigned n_z_cells,
const double cell_size_x,
const double cell_size_y,
const double cell_size_z,
GeoLib::Point const& origin,
std::string const& mesh_name)
{
MeshLib::Mesh* mesh (
generateRegularTriMesh(n_x_cells, n_y_cells, cell_size_x, cell_size_y, origin, mesh_name));
std::size_t const n_tris (mesh->getNElements());
for (std::size_t i=0; i<n_z_cells; ++i)
mesh = MeshLib::addTopLayerToMesh(*mesh, cell_size_z, mesh_name);
std::vector<std::size_t> elem_ids (n_tris);
std::iota(elem_ids.begin(), elem_ids.end(), 0);
return MeshLib::removeElements(*mesh, elem_ids, mesh_name);
}
MeshLib::Mesh*
MeshGenerator::createSurfaceMesh(std::string const& mesh_name,
MathLib::Point3d const& ll, MathLib::Point3d const& ur,
std::array<std::size_t, 2> const& n_steps,
std::function<double(double,double)> f)
{
std::array<double, 2> step_size{{
(ur[0]-ll[0])/(n_steps[0]-1), (ur[1]-ll[1])/(n_steps[1]-1)}};
std::vector<MeshLib::Node*> nodes;
for (std::size_t j(0); j<n_steps[1]; ++j) {
for (std::size_t i(0); i<n_steps[0]; ++i) {
std::size_t const id(i+j*n_steps[1]);
std::array<double, 3> coords;
coords[0] = ll[0]+i*step_size[0];
coords[1] = ll[1]+j*step_size[1];
coords[2] = f(coords[0],coords[1]);
nodes.push_back(new MeshLib::Node(coords, id));
}
}
std::vector<MeshLib::Element*> sfc_eles;
for (std::size_t j(0); j<n_steps[1]-1; ++j) {
for (std::size_t i(0); i<n_steps[0]-1; ++i) {
std::size_t id_ll(i+j*n_steps[0]);
std::size_t id_lr(i+1+j*n_steps[0]);
std::size_t id_ul(i+(j+1)*n_steps[0]);
std::size_t id_ur(i+1+(j+1)*n_steps[0]);
sfc_eles.push_back(new MeshLib::Tri(std::array<MeshLib::Node*,3>
{{nodes[id_ll], nodes[id_lr], nodes[id_ur]}}));
sfc_eles.push_back(new MeshLib::Tri(std::array<MeshLib::Node*,3>
{{nodes[id_ll], nodes[id_ur], nodes[id_ul]}}));
}
}
return new MeshLib::Mesh(mesh_name, nodes, sfc_eles);
}
}