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Node.cpp 1.54 KiB
/**
* \file
* \author Karsten Rink
* \date 2012-05-02
* \brief Implementation of the Node class.
*
* \copyright
* Copyright (c) 2012-2018, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#include "MeshLib/Node.h"
#include "Elements/Element.h"
namespace MeshLib {
Node::Node(const double coords[3], std::size_t id)
: MathLib::Point3dWithID(
std::array<double,3>{{coords[0], coords[1], coords[2]}}, id)
{
}
Node::Node(std::array<double, 3> const& coords, std::size_t id)
: MathLib::Point3dWithID(coords, id)
{
}
Node::Node(double x, double y, double z, std::size_t id)
: MathLib::Point3dWithID(std::array<double,3>({{x, y, z}}), id)
{
}
Node::Node(const Node &node)
: MathLib::Point3dWithID(node._x, node.getID())
{
}
void Node::updateCoordinates(double x, double y, double z)
{
_x[0] = x;
_x[1] = y;
_x[2] = z;
const std::size_t nElements (this->_elements.size());
for (std::size_t i=0; i<nElements; i++)
_elements[i]->computeVolume();
}
bool isBaseNode(Node const& node)
{
// Check if node is connected.
if (node.getNumberOfElements() == 0)
return true;
// In a mesh a node always belongs to at least one element.
auto const e = node.getElement(0);
auto const n_base_nodes = e->getNumberOfBaseNodes();
auto const local_index = e->getNodeIDinElement(&node);
return local_index < n_base_nodes;
}
}