Skip to content
Snippets Groups Projects
Commit ed7bd73b authored by Norihiro Watanabe's avatar Norihiro Watanabe
Browse files

Merge pull request #27 from TomFischer/change-mesh-no-unique-nodes

Removed method makeNodesUnique().
parents a8bdc71a cbe411b0
No related branches found
No related tags found
No related merge requests found
......@@ -83,27 +83,6 @@ Mesh::~Mesh()
delete _nodes[i];
}
void Mesh::makeNodesUnique()
{
//check for unique mesh nodes
//PointVec::makePntsUnique
//replace node pointers in elements
unsigned nElements (_elements.size());
for (unsigned i=0; i<nElements; ++i)
{
unsigned nNodes (_elements[i]->getNNodes());
for (unsigned j=0; j<nNodes; ++j)
_elements[i]->getNodeIndex(j);
}
//set correct id for each node
//if (this->getDimension() > 1)
// this->removeMeshElements(MeshElemType::LINE);
}
void Mesh::addNode(Node* node)
{
_nodes.push_back(node);
......
......@@ -104,9 +104,6 @@ public:
std::size_t getID() const {return _id; }
protected:
/// Checks the coordinates of all mesh nodes and removes identical nodes. Elements are adapted accordingly.
void makeNodesUnique();
/// Removes nodes that are not part of any element.
void removeUnusedMeshNodes();
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment