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    /**
     * \file MathTools.cpp
    
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     * Created on 2010-01-13 by Thomas Fischer
    
     */
    
    #include "MathTools.h"
    
    namespace MathLib {
    
    void crossProd(const double u[3], const double v[3], double r[3])
    {
    	r[0] = u[1] * v[2] - u[2] * v[1];
    	r[1] = u[2] * v[0] - u[0] * v[2];
    	r[2] = u[0] * v[1] - u[1] * v[0];
    }
    
    double calcProjPntToLineAndDists(const double p[3], const double a[3],
    		const double b[3], double &lambda, double &d0)
    {
    	// g (lambda) = a + lambda v, v = b-a
    	double v[3] = {b[0] - a[0], b[1] - a[1], b[2] - a[2]};
    	// orthogonal projection: (g(lambda)-p) * v = 0 => in order to compute lambda we define a help vector u
    	double u[3] = {p[0] - a[0], p[1] - a[1], p[2] - a[2]};
    
    	lambda = scpr<double,3> (u, v) / scpr<double,3> (v, v);
    
    
    	// compute projected point
    	double proj_pnt[3];
    	for (size_t k(0); k<3; k++) proj_pnt[k] = a[k] + lambda * v[k];
    
    	d0 = sqrt (sqrDist (proj_pnt, a));
    
    	return sqrt (sqrDist (p, proj_pnt));
    }
    
    
    double sqrNrm2 (const GeoLib::Point* p0)
    
    	return scpr<double,3> (p0->getCoords(), p0->getCoords());
    
    double sqrDist (const GeoLib::Point* p0, const GeoLib::Point* p1)
    
    {
    	const double v[3] = {(*p1)[0] - (*p0)[0], (*p1)[1] - (*p0)[1], (*p1)[2] - (*p0)[2]};
    
    	return scpr<double,3>(v,v);
    
    }
    
    double sqrDist(const double* p0, const double* p1)
    {
    	const double v[3] = {p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]};
    
    	return scpr<double,3>(v,v);
    
    bool checkDistance(GeoLib::Point const &p0, GeoLib::Point const &p1, double squaredDistance)
    
    {
    	return (sqrDist(&p0, &p1) < squaredDistance);
    }
    
    float normalize(float min, float max, float val)
    {
    	return ((val-min)/static_cast<float>(max-min));
    }
    
    double getAngle (const double p0[3], const double p1[3], const double p2[3])
    {
    	const double v0[3] = {p0[0]-p1[0], p0[1]-p1[1], p0[2]-p1[2]};
    	const double v1[3] = {p2[0]-p1[0], p2[1]-p1[1], p2[2]-p1[2]};
    
    	// apply Cauchy Schwarz inequality
    
    	return acos (scpr<double,3> (v0,v1) / (sqrt(scpr<double,3>(v0,v0)) * sqrt(scpr<double,3>(v1,v1))));
    
    double calcTriangleArea(const double* p0, const double* p1, const double* p2)
    
    {
    	const double u0 (p2[0] - p0[0]);
    	const double u1 (p2[1] - p0[1]);
    	const double u2 (p2[2] - p0[2]);
    
    	const double v0 (p1[0] - p0[0]);
    	const double v1 (p1[1] - p0[1]);
    	const double v2 (p1[2] - p0[2]);
    
    	const double z0 (u1*v2 - u2*v1);
    	const double z1 (u2*v0 - u0*v2);
    	const double z2 (u0*v1 - u1*v0);
    
    	return 0.5 * sqrt(z0*z0 + z1*z1 + z2 * z2);
    }
    
    
    double calcTetrahedronVolume(const double* x1, const double* x2, const double* x3, const double* x4)
    
    {
    	return fabs((x1[0] - x4[0]) * ((x2[1] - x4[1]) * (x3[2] - x4[2]) - (x2[2] - x4[2]) * (x3[1] - x4[1]))
    	          - (x1[1] - x4[1]) * ((x2[0] - x4[0]) * (x3[2] - x4[2]) - (x2[2] - x4[2]) * (x3[0] - x4[0]))
    	          + (x1[2] - x4[2]) * ((x2[0] - x4[0]) * (x3[1] - x4[1]) - (x2[1] - x4[1]) * (x3[0] - x4[0]))) / 6.0;
    }
    
    
    } // namespace