Skip to content
Snippets Groups Projects
TetRule4.cpp 2.39 KiB
Newer Older
  • Learn to ignore specific revisions
  •  * Copyright (c) 2012-2020, OpenGeoSys Community (http://www.opengeosys.org)
    
     *            Distributed under a Modified BSD License.
     *              See accompanying file LICENSE.txt or
     *              http://www.opengeosys.org/project/license
     *
     */
    
    #include "TetRule4.h"
    
    
    Tom Fischer's avatar
    Tom Fischer committed
    #include <logog/include/logog.hpp>
    
    #include "MathLib/GeometricBasics.h"
    
    
    #include "MeshLib/Node.h"
    #include "Tri.h"
    #include "Line.h"
    
    namespace MeshLib {
    
    const unsigned TetRule4::face_nodes[4][3] =
    {
    
        {0, 2, 1}, // Face 0
        {0, 1, 3}, // Face 1
        {1, 2, 3}, // Face 2
        {2, 0, 3}  // Face 3
    
        {0, 1}, // Edge 0
        {1, 2}, // Edge 1
        {0, 2}, // Edge 2
        {0, 3}, // Edge 3
        {1, 3}, // Edge 4
        {2, 3}  // Edge 5
    
    };
    
    const Element* TetRule4::getFace(const Element* e, unsigned i)
    {
    
        if (i<n_faces)
        {
            std::array<Node*,3> nodes;
    
            for (unsigned j = 0; j < 3; j++)
            {
    
                nodes[j] = const_cast<Node*>(e->getNode(face_nodes[i][j]));
    
            return new Tri(nodes, e->getID());
    
        }
        ERR("Error in MeshLib::Element::getFace() - Index %d does not exist.", i);
        return nullptr;
    
    }
    
    double TetRule4::computeVolume(Node const* const* _nodes)
    {
    
        return MathLib::calcTetrahedronVolume(*_nodes[0], *_nodes[1], *_nodes[2], *_nodes[3]);
    
    bool TetRule4::isPntInElement(Node const* const* nodes,
                                  MathLib::Point3d const& pnt, double eps)
    
        return MathLib::isPointInTetrahedron(pnt, *nodes[0], *nodes[1], *nodes[2],
                                             *nodes[3], eps);
    
    }
    
    unsigned TetRule4::identifyFace(Node const* const* _nodes, Node* nodes[3])
    {
    
        for (unsigned i=0; i<4; i++)
        {
            unsigned flag(0);
    
            for (unsigned j = 0; j < 3; j++)
            {
                for (unsigned k = 0; k < 3; k++)
                {
    
                    if (_nodes[face_nodes[i][j]] == nodes[k])
    
                        flag++;
    
                return i;
    
        }
        return std::numeric_limits<unsigned>::max();
    
    }
    
    ElementErrorCode TetRule4::validate(const Element* e)
    {
    
        ElementErrorCode error_code;
        error_code[ElementErrorFlag::ZeroVolume] = e->hasZeroVolume();
        error_code[ElementErrorFlag::NodeOrder]  = !e->testElementNodeOrder();
        return error_code;