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[MeL/IO] Use filesystem instead of string
writeMeshToFile is used in about 20 other places (utils) here we use implicite conversion from string to filesystem
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- Applications/FileIO/Legacy/createSurface.cpp 1 addition, 1 deletionApplications/FileIO/Legacy/createSurface.cpp
- Applications/Utils/SimpleMeshCreation/generateStructuredMesh.cpp 2 additions, 2 deletions...tions/Utils/SimpleMeshCreation/generateStructuredMesh.cpp
- BaseLib/IO/Writer.cpp 3 additions, 3 deletionsBaseLib/IO/Writer.cpp
- BaseLib/IO/Writer.h 2 additions, 1 deletionBaseLib/IO/Writer.h
- MeshLib/IO/VtkIO/VtuInterface.cpp 3 additions, 3 deletionsMeshLib/IO/VtkIO/VtuInterface.cpp
- MeshLib/IO/VtkIO/VtuInterface.h 2 additions, 1 deletionMeshLib/IO/VtkIO/VtuInterface.h
- MeshLib/IO/XDMF/writeXdmf.cpp 3 additions, 2 deletionsMeshLib/IO/XDMF/writeXdmf.cpp
- MeshLib/IO/XDMF/writeXdmf.h 2 additions, 2 deletionsMeshLib/IO/XDMF/writeXdmf.h
- MeshLib/IO/writeMeshToFile.cpp 14 additions, 14 deletionsMeshLib/IO/writeMeshToFile.cpp
- MeshLib/IO/writeMeshToFile.h 3 additions, 1 deletionMeshLib/IO/writeMeshToFile.h
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