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add _value of origin element to the new element created with reviseElement()
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- MeshLib/Elements/Hex.cpp 9 additions, 8 deletionsMeshLib/Elements/Hex.cpp
- MeshLib/Elements/Prism.cpp 4 additions, 3 deletionsMeshLib/Elements/Prism.cpp
- MeshLib/Elements/Pyramid.cpp 3 additions, 2 deletionsMeshLib/Elements/Pyramid.cpp
- MeshLib/Elements/Tet.cpp 3 additions, 3 deletionsMeshLib/Elements/Tet.cpp
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