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[MeL] Use std::transform instead of raw loop.
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- MeshLib/ElementCoordinatesMappingLocal.cpp 2 additions, 4 deletionsMeshLib/ElementCoordinatesMappingLocal.cpp
- MeshLib/Mesh.cpp 3 additions, 5 deletionsMeshLib/Mesh.cpp
- MeshLib/MeshEditing/DuplicateMeshComponents.cpp 5 additions, 4 deletionsMeshLib/MeshEditing/DuplicateMeshComponents.cpp
- MeshLib/MeshEnums.cpp 5 additions, 4 deletionsMeshLib/MeshEnums.cpp
- MeshLib/MeshGenerators/MeshLayerMapper.cpp 2 additions, 4 deletionsMeshLib/MeshGenerators/MeshLayerMapper.cpp
- MeshLib/Properties.cpp 3 additions, 4 deletionsMeshLib/Properties.cpp
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