added functionality to find all nodes that are connected via edges and via...
added functionality to find all nodes that are connected via edges and via element to other nodes; replaces all cout's with appropriate logog messages
Showing
- BaseLib/RunTime.cpp 1 addition, 1 deletionBaseLib/RunTime.cpp
- BaseLib/uniqueInsert.h 16 additions, 2 deletionsBaseLib/uniqueInsert.h
- Gui/DataExplorer.cmake 1 addition, 0 deletionsGui/DataExplorer.cmake
- Gui/main.cpp 5 additions, 1 deletionGui/main.cpp
- MathLib/EarClippingTriangulation.cpp 1 addition, 1 deletionMathLib/EarClippingTriangulation.cpp
- MeshLib/Elements/Edge.cpp 7 additions, 0 deletionsMeshLib/Elements/Edge.cpp
- MeshLib/Elements/Edge.h 8 additions, 1 deletionMeshLib/Elements/Edge.h
- MeshLib/Elements/Element.cpp 10 additions, 1 deletionMeshLib/Elements/Element.cpp
- MeshLib/Elements/Element.h 9 additions, 1 deletionMeshLib/Elements/Element.h
- MeshLib/Elements/Hex.cpp 10 additions, 0 deletionsMeshLib/Elements/Hex.cpp
- MeshLib/Elements/Hex.h 4 additions, 1 deletionMeshLib/Elements/Hex.h
- MeshLib/Elements/Prism.cpp 10 additions, 0 deletionsMeshLib/Elements/Prism.cpp
- MeshLib/Elements/Prism.h 4 additions, 1 deletionMeshLib/Elements/Prism.h
- MeshLib/Elements/Pyramid.cpp 10 additions, 0 deletionsMeshLib/Elements/Pyramid.cpp
- MeshLib/Elements/Pyramid.h 4 additions, 1 deletionMeshLib/Elements/Pyramid.h
- MeshLib/Elements/Quad.cpp 10 additions, 0 deletionsMeshLib/Elements/Quad.cpp
- MeshLib/Elements/Quad.h 4 additions, 1 deletionMeshLib/Elements/Quad.h
- MeshLib/Elements/Tet.cpp 10 additions, 0 deletionsMeshLib/Elements/Tet.cpp
- MeshLib/Elements/Tet.h 4 additions, 1 deletionMeshLib/Elements/Tet.h
- MeshLib/Elements/Tri.cpp 10 additions, 0 deletionsMeshLib/Elements/Tri.cpp
Loading
Please register or sign in to comment