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Dmitri Naumov
ogs
Commits
d0d76e33
Commit
d0d76e33
authored
11 years ago
by
Karsten Rink
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added method for setting status to all elements, added tests
parent
3a22a386
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MeshLib/ElementStatus.cpp
+15
-0
15 additions, 0 deletions
MeshLib/ElementStatus.cpp
MeshLib/ElementStatus.h
+3
-0
3 additions, 0 deletions
MeshLib/ElementStatus.h
Tests/MeshLib/TestElementStatus.cpp
+88
-0
88 additions, 0 deletions
Tests/MeshLib/TestElementStatus.cpp
with
106 additions
and
0 deletions
MeshLib/ElementStatus.cpp
+
15
−
0
View file @
d0d76e33
...
...
@@ -78,6 +78,21 @@ unsigned ElementStatus::getNActiveElements() const
return
static_cast
<
unsigned
>
(
std
::
count
(
_element_status
.
begin
(),
_element_status
.
end
(),
true
));
}
void
ElementStatus
::
setAll
(
bool
status
)
{
std
::
fill
(
_element_status
.
begin
(),
_element_status
.
end
(),
status
);
if
(
status
)
{
const
std
::
vector
<
MeshLib
::
Node
*>
&
nodes
(
_mesh
->
getNodes
());
const
std
::
size_t
nNodes
(
_mesh
->
getNNodes
());
for
(
std
::
size_t
i
=
0
;
i
<
nNodes
;
++
i
)
_active_nodes
[
i
]
=
nodes
[
i
]
->
getNElements
();
}
else
std
::
fill
(
_active_nodes
.
begin
(),
_active_nodes
.
end
(),
0
);
}
void
ElementStatus
::
setElementStatus
(
unsigned
i
,
bool
status
)
{
if
(
_element_status
[
i
]
!=
status
)
...
...
This diff is collapsed.
Click to expand it.
MeshLib/ElementStatus.h
+
3
−
0
View file @
d0d76e33
...
...
@@ -52,6 +52,9 @@ public:
/// Returns the status of element
bool
isActive
(
unsigned
i
)
const
{
return
_element_status
[
i
];
}
/// Activates/Deactives all mesh elements
void
setAll
(
bool
status
);
/// Sets the status of element i
void
setElementStatus
(
unsigned
i
,
bool
status
);
...
...
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Tests/MeshLib/TestElementStatus.cpp
0 → 100644
+
88
−
0
View file @
d0d76e33
/**
* @file TestElementStatus.cpp
* @author Karsten Rink
* @date 2013-03-14
* @brief Tests for ElementStatus class
*
* @copyright
* Copyright (c) 2013, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/LICENSE.txt
*/
#include
"gtest/gtest.h"
#include
"Mesh.h"
#include
"Node.h"
#include
"Elements/Element.h"
#include
"ElementStatus.h"
#include
"MeshGenerators/MeshGenerator.h"
TEST
(
MeshLib
,
ElementStatus
)
{
const
unsigned
width
(
100
);
const
unsigned
elements_per_side
(
20
);
MeshLib
::
Mesh
*
mesh
(
MeshLib
::
MeshGenerator
::
generateRegularQuadMesh
(
width
,
elements_per_side
));
MeshLib
::
ElementStatus
status
(
mesh
);
const
std
::
vector
<
MeshLib
::
Element
*>
elements
(
mesh
->
getElements
());
for
(
unsigned
i
=
0
;
i
<
elements_per_side
;
++
i
)
{
for
(
unsigned
j
=
0
;
j
<
elements_per_side
;
++
j
)
elements
[
i
*
elements_per_side
+
j
]
->
setValue
(
i
);
}
// all elements active
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
());
// all nodes active
ASSERT_EQ
(
status
.
getNActiveNodes
(),
mesh
->
getNNodes
());
// set material 1 to false
status
.
setMaterialStatus
(
1
,
false
);
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
()
-
elements_per_side
);
// set material 1 to false (again)
status
.
setMaterialStatus
(
1
,
false
);
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
()
-
elements_per_side
);
// set material 0 to false
status
.
setMaterialStatus
(
0
,
false
);
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
()
-
(
2
*
elements_per_side
));
// active elements
std
::
vector
<
unsigned
>
active_elements
(
status
.
getActiveElements
());
ASSERT_EQ
(
active_elements
.
size
(),
status
.
getNActiveElements
());
// active nodes
std
::
vector
<
unsigned
>
active_nodes
(
status
.
getActiveNodes
());
ASSERT_EQ
(
active_nodes
.
size
(),
status
.
getNActiveNodes
());
// set element 1 to false (yet again)
status
.
setElementStatus
(
1
,
false
);
status
.
isActive
(
1
);
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
()
-
(
2
*
elements_per_side
));
ASSERT_EQ
(
status
.
getNActiveNodes
(),
mesh
->
getNNodes
()
-
(
2
*
(
elements_per_side
+
1
)));
// set element 1 to true
status
.
setElementStatus
(
1
,
true
);
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
()
-
(
2
*
elements_per_side
)
+
1
);
ASSERT_EQ
(
status
.
getNActiveNodes
(),
mesh
->
getNNodes
()
-
(
2
*
(
elements_per_side
+
1
))
+
4
);
ASSERT_EQ
(
status
.
isActive
(
1
),
true
);
std
::
vector
<
unsigned
>
active_elements_at_node
(
status
.
getActiveElementsAtNode
(
2
));
ASSERT_EQ
(
active_elements_at_node
.
size
(),
1
);
active_elements_at_node
=
status
.
getActiveElementsAtNode
(
22
);
ASSERT_EQ
(
active_elements_at_node
.
size
(),
1
);
active_elements_at_node
=
status
.
getActiveElementsAtNode
(
102
);
ASSERT_EQ
(
active_elements_at_node
.
size
(),
4
);
status
.
setAll
(
true
);
ASSERT_EQ
(
status
.
getNActiveElements
(),
elements
.
size
());
ASSERT_EQ
(
status
.
getNActiveNodes
(),
mesh
->
getNNodes
());
status
.
setAll
(
false
);
ASSERT_EQ
(
0
,
status
.
getNActiveElements
());
ASSERT_EQ
(
0
,
status
.
getNActiveNodes
());
}
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