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Commit f65d7550 authored by Dmitri Naumov's avatar Dmitri Naumov
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[App/Unity] Local variable rename.

parent eba92795
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......@@ -59,9 +59,10 @@ void fillPropVec(MeshLib::PropertyVector<T> const& property,
std::size_t const total_nodes)
{
assert(property.getNumberOfComponents() == 1);
MeshLib::PropertyVector<T>* new_vec = new_props.createNewPropertyVector<T>(
property.getPropertyName(), MeshLib::MeshItemType::Node, 1);
new_vec->resize(total_nodes);
MeshLib::PropertyVector<T>* new_property =
new_props.createNewPropertyVector<T>(property.getPropertyName(),
MeshLib::MeshItemType::Node, 1);
new_property->resize(total_nodes);
if (property.getMeshItemType() == MeshLib::MeshItemType::Node)
{
INFO("Migrating node array '{:s}' to new mesh structure...",
......@@ -72,7 +73,7 @@ void fillPropVec(MeshLib::PropertyVector<T> const& property,
std::size_t const n_nodes_i = node_map[i].size();
for (std::size_t j = 0; j < n_nodes_i; ++j)
{
(*new_vec)[node_map[i][j]] = property[i];
(*new_property)[node_map[i][j]] = property[i];
}
}
}
......@@ -86,7 +87,7 @@ void fillPropVec(MeshLib::PropertyVector<T> const& property,
std::size_t const n_nodes = elems[i]->getNumberOfNodes();
for (std::size_t j = 0; j < n_nodes; ++j)
{
(*new_vec)[elems[i]->getNodeIndex(j)] = property[i];
(*new_property)[elems[i]->getNodeIndex(j)] = property[i];
}
}
}
......
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