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[MeL] Use squared radius in findElementsInR args.
This saves repeated squaring.
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- MeshLib/findElementsWithinRadius.cpp 5 additions, 4 deletionsMeshLib/findElementsWithinRadius.cpp
- MeshLib/findElementsWithinRadius.h 1 addition, 1 deletionMeshLib/findElementsWithinRadius.h
- Tests/MeshLib/TestFindElementsWithinRadius.cpp 4 additions, 4 deletionsTests/MeshLib/TestFindElementsWithinRadius.cpp
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