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    • Tom Fischer's avatar
      [GL] lineSegmentIntersect: Add missing cases. · 26787183
      Tom Fischer authored
      In that code setion it is already checked that the line segments (a,b) and (c,d)
      are parallel. At this point it is also known that the line segment (a,c) is also
      parallel to (a,b). In that case it is possible to express c as
      c(t) = a + t * (b-a) (analog for the point d). Since the evaluation of all three
      coordinate equations (x,y,z) have to lead to the same solution for the parameter
      t it is sufficient to compute t only once.
      
      Before the computation of the parameter was only performed for the x coordinate
      equation. If the line segment are perpendicular to the x-axis this leads to
      problems. The changes at hand treat this case.
      26787183
    • Tom Fischer's avatar
      [GL] lineSegmentIntersect: Fix parallel cases. · 5de9b4a9
      Tom Fischer authored
      The condition in the comment above the changed lines was not correct checked.
      5de9b4a9
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