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* Copyright (c) 2012-2015, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#ifndef PROPERTYVECTOR_H_
#define PROPERTYVECTOR_H_
#include <algorithm>
#include <vector>
#include <type_traits>
#include <memory>
#include "BaseLib/excludeObjectCopy.h"
template <typename T>
class PropertyVector;
class PropertyVectorBase
{
public:
virtual PropertyVectorBase* clone(
std::vector<std::size_t> const& exclude_positions
) const = 0;
virtual ~PropertyVectorBase() = default;
};
/// Class template PropertyVector is a std::vector with template parameter
/// PROP_VAL_TYPE. The reason for the derivation of std::vector is
/// the template specialisation for pointer types below.
/// \tparam PROP_VAL_TYPE typical this is a scalar, a vector or a matrix
class PropertyVector : public std::vector<PROP_VAL_TYPE>,
public PropertyVectorBase
friend class Properties;
public:
std::size_t getTupleSize() const { return _tuple_size; }
std::size_t getNumberOfTuples() const
{
return std::vector<PROP_VAL_TYPE>::size() / _tuple_size;
}
MeshItemType getMeshItemType() const { return _mesh_item_type; }
std::string const& getPropertyName() const { return _property_name; }
PropertyVectorBase* clone(std::vector<std::size_t> const& exclude_positions) const
{
PropertyVector<PROP_VAL_TYPE> *t(new PropertyVector<PROP_VAL_TYPE>(_property_name,
_mesh_item_type, _tuple_size));
BaseLib::excludeObjectCopy(*this, exclude_positions, *t);
return t;
}
/// Method returns the number of tuples times the number of tuple components.
std::size_t size() const
{
return std::vector<PROP_VAL_TYPE>::size();
protected:
/// @brief The constructor taking meta information for the data.
/// @param property_name a string describing the property
/// @param mesh_item_type the values of the property are either assigned to
/// nodes or cells (see enumeration @MeshItemType) (default:
/// MeshItemType::Cell)
/// @param tuple_size the number of elements of a tuple (default: 1)
explicit PropertyVector(std::string const& property_name,
MeshItemType mesh_item_type = MeshItemType::Cell,
std::size_t tuple_size = 1)
: std::vector<PROP_VAL_TYPE>(), _tuple_size(tuple_size),
_mesh_item_type(mesh_item_type), _property_name(property_name)
/// @brief The constructor taking meta information for the data.
/// @param n_property_values number of property values (value can be a tuple
/// with several entries)
/// @param property_name a string describing the property
/// @param mesh_item_type the values of the property are either assigned to
/// nodes or cells (see enumeration @MeshItemType) (default:
/// MeshItemType::Cell)
/// @param tuple_size the number of elements of a tuple (default: 1)
PropertyVector(std::size_t n_property_values,
std::string const& property_name,
MeshItemType mesh_item_type = MeshItemType::Cell,
std::size_t tuple_size = 1)
: std::vector<PROP_VAL_TYPE>(n_property_values*tuple_size),
_mesh_item_type(mesh_item_type), _property_name(property_name)
std::size_t const _tuple_size;
MeshItemType const _mesh_item_type;
std::string const _property_name;
/// Class template PropertyVector is a std::vector with template parameter
/// T, where T is a pointer type.
/// The behaviour has changed for the constructor, destructor and the operator[].
/// The user has to provide the size and an item to group mapping for construction.
/// The destructor takes care to delete the entries of the vector.
/// The operator[] uses an item-to-group property map to access the
/// correct property.
/// \tparam T pointer type, the type the type points to is typical a scalar,
/// a vector or a matrix type
class PropertyVector<T*> : public std::vector<std::size_t>,
public PropertyVectorBase
friend class Properties;
public:
/// Destructor ensures the deletion of the heap-constructed objects.
_values.begin(), _values.end(), std::default_delete<T>()
/// The operator[] uses the item to group property map to access to the
/// correct property value/object.
T* const& operator[](std::size_t id) const
{
return _values[std::vector<std::size_t>::operator[](id)];
T* & operator[](std::size_t id)
{
return _values[std::vector<std::size_t>::operator[](id)];
}
void initPropertyValue(std::size_t group_id, T const& value)
{
_values[group_id] = new T(value);
}
std::size_t getTupleSize() const { return _tuple_size; }
std::size_t getNumberOfTuples() const
{
return std::vector<std::size_t>::size();
}
/// Method returns the number of tuples times the number of tuple components.
std::size_t size() const
{
return _tuple_size * std::vector<std::size_t>::size();
}
MeshItemType getMeshItemType() const { return _mesh_item_type; }
std::string const& getPropertyName() const { return _property_name; }
PropertyVectorBase* clone(std::vector<std::size_t> const& exclude_positions) const
{
// create new PropertyVector with modified mapping
PropertyVector<T*> *t(new PropertyVector<T*>
(
_values.size()/_tuple_size,
BaseLib::excludeObjectCopy(*this, exclude_positions),
_property_name, _mesh_item_type, _tuple_size
)
);
// copy pointers to property values
for (std::size_t j(0); j<_values.size(); j++) {
t->initPropertyValue(j, *(_values[j]));
}
return t;
}
#ifndef NDEBUG
std::ostream& print(std::ostream &os) const
{
os << "\nPropertyVector<T*> at address: " << this << ":\n";
os << "\tmapping (" << size() <<"):\n";
std::copy(this->cbegin(), this->cend(),
std::ostream_iterator<std::size_t>(os, " "));
os << "\n\tvalues (" << _values.size() << "):\n";
for (std::size_t k(0); k<_values.size(); k++) {
os << "val: " << *(_values[k]) << ", address: " << _values[k] << "\n";
}
return os;
}
#endif
protected:
/// @brief The constructor taking meta information for the data.
/// @param n_prop_groups number of different property values
/// @param item2group_mapping Class Mesh has a mapping from the mesh items
/// (Node or Element) to an index (position in the data structure).
/// The vector item2group_mapping must have the same number of entries as
/// the above mapping and the values have to be in the range
/// \f$[0, \text{n_prop_groups})\f$.
/// @param property_name a string describing the property
/// @param mesh_item_type the values of the property are either assigned to
/// nodes or cells (see enumeration @MeshItemType) (default:
/// MeshItemType::Cell)
/// @param tuple_size the number of elements of a tuple (default: 1)
PropertyVector(std::size_t n_prop_groups,
std::vector<std::size_t> const& item2group_mapping,
std::string const& property_name,
MeshItemType mesh_item_type = MeshItemType::Cell,
std::size_t tuple_size = 1)
: std::vector<std::size_t>(item2group_mapping),
_tuple_size(tuple_size),
_mesh_item_type(mesh_item_type),
_property_name(property_name),
{}
protected:
std::size_t const _tuple_size;
MeshItemType const _mesh_item_type;
std::string const _property_name;
};
} // end namespace MeshLib
#endif