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* \author Karsten Rink
* \date 2012-12-18
* \brief Implementation of the ElementStatus class.
*
* \copyright
* Copyright (c) 2013, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#include "ElementStatus.h"
#include "Mesh.h"
#include "Node.h"
#include "Elements/Element.h"
namespace MeshLib {
ElementStatus::ElementStatus(Mesh const*const mesh)
: _mesh(mesh), _element_status(mesh->getNElements(), true)
const std::vector<MeshLib::Node*> &nodes (_mesh->getNodes());
for (auto node = nodes.begin(); node != nodes.end(); ++node)
_active_nodes.push_back((*node)->getNElements());
std::vector<unsigned> ElementStatus::getActiveElements() const
{
std::vector<unsigned> active_elements;
active_elements.reserve(this->getNActiveElements());
const std::size_t nElems (_mesh->getNElements());
for (std::size_t i=0; i<nElems; ++i)
if (_element_status[i])
active_elements.push_back(i);
return active_elements;
}
std::vector<unsigned> ElementStatus::getActiveNodes() const
{
std::vector<unsigned> active_nodes;
active_nodes.reserve(this->getNActiveNodes());
const std::size_t nNodes (_mesh->getNNodes());
for (std::size_t i=0; i<nNodes; ++i)
if (_active_nodes[i]>0)
active_nodes.push_back(i);
return active_nodes;
}
std::vector<MeshLib::Element*> ElementStatus::getActiveElementsAtNode(unsigned node_id) const
{
const unsigned nElems (_mesh->getNode(node_id)->getNElements());
const unsigned nActiveElements (_active_nodes[node_id]);
const std::vector<Element*> &elements (_mesh->getNode(node_id)->getElements());
std::vector<MeshLib::Element*> active_elements;
active_elements.reserve(nActiveElements);
for (unsigned i=0; i<nElems; ++i)
{
// if all active elements are found, the test can be cancelled for the rest of the connected elements
if (active_elements.size() == nActiveElements)
return active_elements;
const unsigned nElemNodes (elements[i]->getNNodes());
MeshLib::Node const*const*const nodes = elements[i]->getNodes();
bool isActive (true);
for (unsigned j=0; j<nElemNodes; ++j)
if (_active_nodes[nodes[j]->getID()]==0)
{
isActive = false;
break;
}
if (isActive)
active_elements.push_back(elements[i]);
}
return active_elements;
}
unsigned ElementStatus::getNActiveNodes() const
{
return _active_nodes.size() - std::count(_active_nodes.begin(), _active_nodes.end(), 0);
}
unsigned ElementStatus::getNActiveElements() const
{
return static_cast<unsigned>(std::count(_element_status.begin(), _element_status.end(), true));
}
void ElementStatus::setElementStatus(unsigned i, bool status)
{
if (_element_status[i] != status)
{
const int change = (status) ? 1 : -1;
_element_status[i] = status;
const unsigned nElemNodes (_mesh->getElement(i)->getNNodes());
MeshLib::Node const*const*const nodes = _mesh->getElement(i)->getNodes();
for (unsigned i=0; i<nElemNodes; ++i)
_active_nodes[nodes[i]->getID()] += change;
}
}
void ElementStatus::setMaterialStatus(unsigned material_id, bool status)
{
const std::size_t nElems (_mesh->getNElements());
for (std::size_t i=0; i<nElems; ++i)
if (_mesh->getElement(i)->getValue() == material_id)
this->setElementStatus(i, status);
}