[Mesh] fix incorrect use of getNumberOfBaseNodes()
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- MeshLib/ElementStatus.cpp 1 addition, 1 deletionMeshLib/ElementStatus.cpp
- MeshLib/Elements/Element.cpp 1 addition, 1 deletionMeshLib/Elements/Element.cpp
- MeshLib/Mesh.cpp 36 additions, 9 deletionsMeshLib/Mesh.cpp
- MeshLib/MeshEditing/DuplicateMeshComponents.cpp 2 additions, 2 deletionsMeshLib/MeshEditing/DuplicateMeshComponents.cpp
- MeshLib/MeshSearch/NodeSearch.cpp 1 addition, 1 deletionMeshLib/MeshSearch/NodeSearch.cpp
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