Skip to content
Snippets Groups Projects
Commit 5d1f3ead authored by Christoph Lehmann's avatar Christoph Lehmann
Browse files

ifixed compilation errors after rebase

parent 11e93ae9
No related branches found
No related tags found
No related merge requests found
......@@ -24,7 +24,7 @@ class ExtrapolatableElement
{
public:
//! Provides the shape matrix at the given integration point.
virtual Eigen::Map<const Eigen::VectorXd> getShapeMatrix(
virtual Eigen::Map<const Eigen::RowVectorXd> getShapeMatrix(
const unsigned integration_point) const = 0;
virtual ~ExtrapolatableElement() = default;
......
......@@ -21,7 +21,7 @@ class ExtrapolatableElementCollection
public:
//! Returns the shape matrix of the element with the given \c id at the
//! given \c integration_point.
virtual Eigen::Map<const Eigen::VectorXd> getShapeMatrix(
virtual Eigen::Map<const Eigen::RowVectorXd> getShapeMatrix(
std::size_t const id, unsigned const integration_point) const = 0;
//! Returns integration point values of some property of the element with
......@@ -85,7 +85,7 @@ public:
{
}
Eigen::Map<const Eigen::VectorXd> getShapeMatrix(
Eigen::Map<const Eigen::RowVectorXd> getShapeMatrix(
std::size_t const id, unsigned const integration_point) const override
{
ExtrapolatableElement const& loc_asm = *_local_assemblers[id];
......
......@@ -14,6 +14,7 @@
#include <Eigen/Eigen>
#include "NumLib/NumericsConfig.h"
#include "ExtrapolatableElementCollection.h"
namespace NumLib
{
......
......@@ -12,6 +12,7 @@
#include <vector>
#include "NumLib/Extrapolation/ExtrapolatableElement.h"
#include "NumLib/Fem/FiniteElement/TemplateIsoparametric.h"
#include "NumLib/Fem/ShapeMatrixPolicy.h"
#include "ProcessLib/LocalAssemblerInterface.h"
......
......@@ -14,11 +14,10 @@
#include <vector>
#include "ProcessLib/LocalAssemblerInterface.h"
#include "NumLib/Extrapolation/ExtrapolatableElement.h"
#include "TESAssemblyParams.h"
#include "TESLocalAssemblerInner-fwd.h"
#include "NumLib/Extrapolation/ExtrapolatableElement.h"
namespace ProcessLib
{
namespace TES
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment