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* \file
* \author Karsten Rink
* \date 2012-05-02
* \brief Implementation of the Element class.
*
* \copyright
* Copyright (c) 2012-2016, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
#include "logog/include/logog.hpp"
#include "MathLib/MathTools.h"
#include "MeshLib/Node.h"
#include "Line.h"
namespace MeshLib {
Element::Element(std::size_t id)
: _nodes(nullptr), _id(id), _content(-1.0), _neighbors(nullptr)
Element::~Element()
{
delete [] this->_nodes;
delete [] this->_neighbors;
void Element::setNeighbor(Element* neighbor, unsigned const face_id)
{
boost::optional<unsigned> Element::addNeighbor(Element* e)
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{
if (e == this ||
e == nullptr ||
e->getDimension() != this->getDimension())
return boost::optional<unsigned>();
if (this->hasNeighbor(e))
return boost::optional<unsigned>();
Node* face_nodes[3];
const unsigned nNodes (this->getNBaseNodes());
const unsigned eNodes (e->getNBaseNodes());
const Node* const* e_nodes = e->getNodes();
unsigned count(0);
const unsigned dim (this->getDimension());
for (unsigned i(0); i<nNodes; i++)
for (unsigned j(0); j<eNodes; j++)
if (_nodes[i] == e_nodes[j])
{
face_nodes[count] = _nodes[i];
// increment shared nodes counter and check if enough nodes are similar to be sure e is a neighbour of this
if ((++count)>=dim)
{
_neighbors[ this->identifyFace(face_nodes) ] = e;
return boost::optional<unsigned>(e->identifyFace(face_nodes));
}
}
return boost::optional<unsigned>();
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}
MeshLib::Node Element::getCenterOfGravity() const
const unsigned nNodes (this->getNBaseNodes());
MeshLib::Node center(0,0,0);
for (unsigned i=0; i<nNodes; ++i)
{
center[0] += (*_nodes[i])[0];
center[1] += (*_nodes[i])[1];
center[2] += (*_nodes[i])[2];
}
center[0] /= nNodes;
center[1] /= nNodes;
center[2] /= nNodes;
return center;
void Element::computeSqrEdgeLengthRange(double &min, double &max) const
{
min = std::numeric_limits<double>::max();
max = 0;
const unsigned nEdges (this->getNEdges());
for (unsigned i=0; i<nEdges; i++)
{
const double dist (MathLib::sqrDist(*getEdgeNode(i,0), *getEdgeNode(i,1)));
min = (dist<min) ? dist : min;
max = (dist>max) ? dist : max;
}
void Element::computeSqrNodeDistanceRange(double &min, double &max, bool check_allnodes) const
min = std::numeric_limits<double>::max();
max = 0;
const unsigned nnodes = check_allnodes ? getNNodes() : getNBaseNodes();
for (unsigned i=0; i<nnodes; i++)
{
for (unsigned j=i+1; j<nnodes; j++)
{
const double dist (MathLib::sqrDist(*getNode(i), *getNode(j)));
min = std::min(dist, min);
max = std::max(dist, max);
}
}
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const Element* Element::getNeighbor(unsigned i) const
ERR("Error in MeshLib::Element::getNeighbor() - Index does not exist.");
return nullptr;
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unsigned Element::getNodeIDinElement(const MeshLib::Node* node) const
{
const unsigned nNodes (this->getNBaseNodes());
for (unsigned i(0); i<nNodes; i++)
if (node == _nodes[i])
return i;
return std::numeric_limits<unsigned>::max();
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}
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const Node* Element::getNode(unsigned i) const
ERR("Error in MeshLib::Element::getNode() - Index %d in %s", i, MeshElemType2String(getGeomType()).c_str());
return nullptr;
void Element::setNode(unsigned idx, Node* node)
{
ERR("Error in MeshLib::Element::getNodeIndex() - Index does not exist.");
return std::numeric_limits<unsigned>::max();
bool Element::hasNeighbor(Element* elem) const
{
unsigned nNeighbors (this->getNNeighbors());
for (unsigned i=0; i<nNeighbors; i++)
if (this->_neighbors[i]==elem)
return true;
return false;
bool Element::isBoundaryElement() const
{
return std::any_of(_neighbors, _neighbors + this->getNNeighbors(),
[](MeshLib::Element const*const e){ return e == nullptr; });
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#ifndef NDEBUG
std::ostream& operator<<(std::ostream& os, Element const& e)
{
os << "Element #" << e._id << " @ " << &e << " with " << e.getNNeighbors()
<< " neighbours\n";
unsigned const nnodes = e.getNNodes();
MeshLib::Node* const* const nodes = e.getNodes();
os << "MeshElemType: "
<< static_cast<std::underlying_type<MeshElemType>::type>(e.getGeomType())
<< " with " << nnodes << " nodes: { ";
for (unsigned n = 0; n < nnodes; ++n)
os << nodes[n]->getID() << " @ " << nodes[n] << " ";
os << "}\n";
return os;
}
#endif // NDEBUG