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     * \file
     * \author Karsten Rink
     * \date   2012-05-02
     * \brief  Implementation of the Element class.
     *
     * \copyright
    
     * Copyright (c) 2012-2014, OpenGeoSys Community (http://www.opengeosys.org)
    
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     *            Distributed under a Modified BSD License.
     *              See accompanying file LICENSE.txt or
    
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     *              http://www.opengeosys.org/project/license
    
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     *
    
    #include "logog/include/logog.hpp"
    
    
    #include "MathLib/MathTools.h"
    #include "MeshLib/Node.h"
    
    
    Element::Element(unsigned value, std::size_t id)
    
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    	: _nodes(nullptr), _id(id), _value(value), _neighbors(nullptr)
    
    	delete [] this->_nodes;
    	delete [] this->_neighbors;
    
    void Element::setNeighbor(Element* neighbor, unsigned const face_id)
    {
    	if (neighbor == this)
    		return;
    
    	this->_neighbors[face_id] = neighbor;
    }
    
    
    boost::optional<unsigned> Element::addNeighbor(Element* e)
    
    	if (e == this ||
    		e == nullptr ||
    		e->getDimension() != this->getDimension())
    
    		return boost::optional<unsigned>();
    
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    	if (this->hasNeighbor(e))
    		return boost::optional<unsigned>();
    
    	Node* face_nodes[3];
    	const unsigned nNodes (this->getNNodes());
    	const unsigned eNodes (e->getNNodes());
    	const Node* const* e_nodes = e->getNodes();
    	unsigned count(0);
    	const unsigned dim (this->getDimension());
    	for (unsigned i(0); i<nNodes; i++)
    		for (unsigned j(0); j<eNodes; j++)
    			if (_nodes[i] == e_nodes[j])
    			{
    				face_nodes[count] = _nodes[i];
    				// increment shared nodes counter and check if enough nodes are similar to be sure e is a neighbour of this
    				if ((++count)>=dim)
    				{
    					_neighbors[ this->identifyFace(face_nodes) ] = e;
    
    					return boost::optional<unsigned>(e->identifyFace(face_nodes));
    
    	return boost::optional<unsigned>();
    
    MeshLib::Node Element::getCenterOfGravity() const
    
    {
    	const unsigned nNodes (this->getNNodes());
    
    	MeshLib::Node center(0,0,0);
    
    	for (unsigned i=0; i<nNodes; ++i)
    	{
    
    		center[0] += (*_nodes[i])[0];
    		center[1] += (*_nodes[i])[1];
    		center[2] += (*_nodes[i])[2];
    
    	center[0] /= nNodes;
    	center[1] /= nNodes;
    	center[2] /= nNodes;
    
    const Element* Element::getEdge(unsigned i) const
    {
    	if (i < getNEdges())
    	{
    		Node** nodes = new Node*[2];
    
    		nodes[0] = const_cast<Node*>(getEdgeNode(i,0));
    		nodes[1] = const_cast<Node*>(getEdgeNode(i,1));
    
    	ERR("Error in MeshLib::Element::getEdge() - Index does not exist.");
    
    void Element::computeSqrEdgeLengthRange(double &min, double &max) const
    {
    	min = std::numeric_limits<double>::max();
    
    	const unsigned nEdges (this->getNEdges());
    
    	for (unsigned i=0; i<nEdges; i++)
    	{
    
    		const double dist (MathLib::sqrDist(*getEdgeNode(i,0), *getEdgeNode(i,1)));
    
    		min = (dist<min) ? dist : min;
    		max = (dist>max) ? dist : max;
    	}
    }
    
    
    const Element* Element::getNeighbor(unsigned i) const
    
    	ERR("Error in MeshLib::Element::getNeighbor() - Index does not exist.");
    
    unsigned Element::getNodeIDinElement(const MeshLib::Node* node) const
    {
    	const unsigned nNodes (this->getNNodes());
    	for (unsigned i(0); i<nNodes; i++)
    
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    		if (node == _nodes[i])
    
    			return i;
    	return std::numeric_limits<unsigned>::max();
    }
    
    
    const Node* Element::getNode(unsigned i) const
    
    	ERR("Error in MeshLib::Element::getNode() - Index %d in %s", i, MeshElemType2String(getGeomType()).c_str());
    
    void Element::setNode(unsigned idx, Node* node)
    {
    	if (idx < getNNodes())
    		_nodes[idx] = node;
    }
    
    
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    unsigned Element::getNodeIndex(unsigned i) const
    
    	ERR("Error in MeshLib::Element::getNodeIndex() - Index does not exist.");
    
    	return std::numeric_limits<unsigned>::max();
    
    bool Element::hasNeighbor(Element* elem) const
    {
    
    	unsigned nNeighbors (this->getNNeighbors());
    	for (unsigned i=0; i<nNeighbors; i++)
    
    		if (this->_neighbors[i]==elem)
    			return true;
    	return false;
    }
    
    
    bool Element::isBoundaryElement() const
    {
        return std::any_of(_neighbors, _neighbors + this->getNNeighbors(), 
    
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            [](MeshLib::Element const*const e){ return e == nullptr; });