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Feliks Kiszkurno
ogs-feliks
Commits
1e13ddb9
Commit
1e13ddb9
authored
10 years ago
by
Karsten Rink
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added basic bounding sphere calculation
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27cc0c34
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GeoLib/BoundingSphere.cpp
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164 additions, 0 deletions
GeoLib/BoundingSphere.cpp
GeoLib/BoundingSphere.h
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GeoLib/BoundingSphere.h
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GeoLib/BoundingSphere.cpp
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1e13ddb9
/**
* \file Calculation of a minimum bounding sphere for a vector of points
* \author Karsten Rink
* \date 2014-07-11
* \brief Implementation of the BoundingSphere class.
*
* \copyright
* Copyright (c) 2013, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#include
"BoundingSphere.h"
// ThirdParty/logog
#include
"logog/include/logog.hpp"
#include
"MathTools.h"
namespace
GeoLib
{
BoundingSphere
::
BoundingSphere
()
:
_center
(
0
,
0
,
0
),
_radius
(
-
1
)
{
}
BoundingSphere
::
BoundingSphere
(
const
BoundingSphere
&
sphere
)
:
_center
(
sphere
.
getCenter
()),
_radius
(
sphere
.
getRadius
())
{
}
BoundingSphere
::
BoundingSphere
(
const
GeoLib
::
Point
&
p
)
:
_center
(
p
),
_radius
(
std
::
numeric_limits
<
double
>::
epsilon
())
{
}
BoundingSphere
::
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
double
radius
)
:
_center
(
p
),
_radius
(
radius
)
{
}
BoundingSphere
::
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
const
GeoLib
::
Point
&
q
)
{
const
MathLib
::
Vector3
a
(
p
,
q
);
const
MathLib
::
Vector3
o
(
0.5
*
a
);
_radius
=
o
.
getLength
()
+
std
::
numeric_limits
<
double
>::
epsilon
();
_center
=
MathLib
::
Vector3
(
p
)
+
o
;
}
BoundingSphere
::
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
const
GeoLib
::
Point
&
q
,
const
GeoLib
::
Point
&
r
)
{
const
MathLib
::
Vector3
a
(
p
,
r
);
const
MathLib
::
Vector3
b
(
p
,
q
);
const
MathLib
::
Vector3
cross_ab
(
crossProduct
(
a
,
b
));
const
double
denom
=
2.0
*
scalarProduct
(
cross_ab
,
cross_ab
);
const
MathLib
::
Vector3
o
=
(
scalarProduct
(
b
,
b
)
*
crossProduct
(
cross_ab
,
a
)
+
scalarProduct
(
a
,
a
)
*
crossProduct
(
b
,
cross_ab
))
*
(
1.0
/
denom
);
_radius
=
o
.
getLength
()
+
std
::
numeric_limits
<
double
>::
epsilon
();
_center
=
MathLib
::
Vector3
(
p
)
+
o
;
}
BoundingSphere
::
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
const
GeoLib
::
Point
&
q
,
const
GeoLib
::
Point
&
r
,
const
GeoLib
::
Point
&
s
)
{
const
MathLib
::
Vector3
a
(
p
,
q
);
const
MathLib
::
Vector3
b
(
p
,
r
);
const
MathLib
::
Vector3
c
(
p
,
s
);
// det of matrix [a^T, b^T, c^T]^T
const
double
denom
=
2.0
*
(
a
[
0
]
*
(
b
[
1
]
*
c
[
2
]
-
c
[
1
]
*
b
[
2
])
-
b
[
0
]
*
(
a
[
1
]
*
c
[
2
]
-
c
[
1
]
*
a
[
2
])
+
c
[
0
]
*
(
a
[
1
]
*
b
[
2
]
-
b
[
1
]
*
a
[
2
]));
const
MathLib
::
Vector3
o
=
(
scalarProduct
(
c
,
c
)
*
crossProduct
(
a
,
b
)
+
scalarProduct
(
b
,
b
)
*
crossProduct
(
c
,
a
)
+
scalarProduct
(
a
,
a
)
*
crossProduct
(
b
,
c
))
*
(
1.0
/
denom
);
_radius
=
o
.
getLength
()
+
std
::
numeric_limits
<
double
>::
epsilon
();
_center
=
MathLib
::
Vector3
(
p
)
+
o
;
}
BoundingSphere
::
BoundingSphere
(
const
std
::
vector
<
GeoLib
::
Point
*>
&
points
)
:
_center
(
0
,
0
,
0
),
_radius
(
-
1
)
{
std
::
vector
<
GeoLib
::
Point
*>
sphere_points
;
sphere_points
.
reserve
(
points
.
size
());
std
::
copy
(
points
.
cbegin
(),
points
.
cend
(),
std
::
back_inserter
(
sphere_points
));
const
BoundingSphere
bounding_sphere
=
recurseCalculation
(
sphere_points
,
sphere_points
.
size
(),
0
);
this
->
_center
=
bounding_sphere
.
getCenter
();
this
->
_radius
=
bounding_sphere
.
getRadius
();
}
BoundingSphere
BoundingSphere
::
recurseCalculation
(
std
::
vector
<
GeoLib
::
Point
*>
&
sphere_points
,
std
::
size_t
idx
,
std
::
size_t
boundary_points
)
{
BoundingSphere
sphere
;
switch
(
boundary_points
)
{
case
0
:
sphere
=
BoundingSphere
();
break
;
case
1
:
sphere
=
BoundingSphere
(
*
sphere_points
[
0
]);
break
;
case
2
:
sphere
=
BoundingSphere
(
*
sphere_points
[
0
],
*
sphere_points
[
1
]);
break
;
case
3
:
sphere
=
BoundingSphere
(
*
sphere_points
[
0
],
*
sphere_points
[
1
],
*
sphere_points
[
2
]);
break
;
case
4
:
{
sphere
=
BoundingSphere
(
*
sphere_points
[
0
],
*
sphere_points
[
1
],
*
sphere_points
[
2
],
*
sphere_points
[
3
]);
return
sphere
;
}
}
for
(
std
::
size_t
i
=
0
;
i
<
idx
;
++
i
)
{
if
(
sphere
.
sqrPointDist
(
*
sphere_points
[
i
])
>
0
)
{
for
(
std
::
size_t
j
=
i
;
j
>
0
;
--
j
)
{
GeoLib
::
Point
*
tmp
=
sphere_points
[
j
];
sphere_points
[
j
]
=
sphere_points
[
j
-
1
];
sphere_points
[
j
-
1
]
=
tmp
;
}
sphere
=
recurseCalculation
(
sphere_points
,
i
,
boundary_points
+
1
);
}
}
return
sphere
;
}
double
BoundingSphere
::
sqrPointDist
(
const
GeoLib
::
Point
pnt
)
const
{
return
MathLib
::
sqrDist
(
_center
.
getCoords
(),
pnt
.
getCoords
())
-
(
_radius
*
_radius
);
}
std
::
vector
<
GeoLib
::
Point
*>*
BoundingSphere
::
getSpherePoints
(
std
::
size_t
n_points
)
const
{
std
::
vector
<
GeoLib
::
Point
*>
*
pnts
=
new
std
::
vector
<
GeoLib
::
Point
*>
;
pnts
->
reserve
(
n_points
);
srand
(
static_cast
<
unsigned
>
(
time
(
NULL
))
);
for
(
std
::
size_t
k
(
0
);
k
<
n_points
;
++
k
)
{
MathLib
::
Vector3
vec
(
0
,
0
,
0
);
double
sum
(
0
);
for
(
unsigned
i
=
0
;
i
<
3
;
++
i
)
{
vec
[
i
]
=
(
double
)
rand
()
-
(
RAND_MAX
/
2.0
);
sum
+=
(
vec
[
i
]
*
vec
[
i
]);
}
double
fac
(
this
->
_radius
/
sqrt
(
sum
));
pnts
->
push_back
(
new
GeoLib
::
Point
(
_center
[
0
]
+
vec
[
0
]
*
fac
,
_center
[
1
]
+
vec
[
1
]
*
fac
,
_center
[
2
]
+
vec
[
2
]
*
fac
));
}
return
pnts
;
}
}
This diff is collapsed.
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GeoLib/BoundingSphere.h
0 → 100644
+
73
−
0
View file @
1e13ddb9
/**
* \file Calculation of a minimum bounding sphere for a vector of points
* \author Karsten Rink
* \date 2014-07-11
* \brief Definition of the BoundingSphere class.
*
* \copyright
* Copyright (c) 2013, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*
*/
#ifndef BOUNDINGSPHERE_H_
#define BOUNDINGSPHERE_H_
#include
<vector>
#include
"Vector3.h"
#include
"Point.h"
namespace
GeoLib
{
class
BoundingSphere
{
public:
/// Constructor using no points
BoundingSphere
();
/// Copy constructor
BoundingSphere
(
const
BoundingSphere
&
sphere
);
/// Point-Sphere
BoundingSphere
(
const
GeoLib
::
Point
&
p
);
/// Constructor using center and radius
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
double
radius
);
/// Sphere through two points
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
const
GeoLib
::
Point
&
q
);
/// Sphere through three points
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
const
GeoLib
::
Point
&
q
,
const
GeoLib
::
Point
&
);
/// Sphere through four points
BoundingSphere
(
const
GeoLib
::
Point
&
p
,
const
GeoLib
::
Point
&
q
,
const
GeoLib
::
Point
&
R
,
const
Point
&
S
);
/// Bounding sphere of n points
BoundingSphere
(
const
std
::
vector
<
GeoLib
::
Point
*>
&
points
);
~
BoundingSphere
()
{}
/// Returns the center point of the sphere
GeoLib
::
Point
getCenter
()
const
{
return
GeoLib
::
Point
(
_center
.
getCoords
());
}
/// Returns the radius of the sphere
double
getRadius
()
const
{
return
_radius
;
}
/// Returns the squared distance of a point from the sphere (for points within the sphere distance is negative)
double
sqrPointDist
(
const
GeoLib
::
Point
pnt
)
const
;
std
::
vector
<
GeoLib
::
Point
*>*
getSpherePoints
(
std
::
size_t
n_points
)
const
;
private
:
/**
* Recursive method for calculating a minimal bounding sphere for an arbitrary number of points.
* Algorithm based on Bernd Gärtner: Fast and Robust Smallest Enclosing Balls. ESA99, pages 325-338, 1999.
* Code based on "Smallest Enclosing Spheres" by Nicolas Capens on flipcode's Developer Toolbox (www.flipcode.com)
*/
static
BoundingSphere
recurseCalculation
(
std
::
vector
<
GeoLib
::
Point
*>
&
sphere_points
,
std
::
size_t
idx
,
std
::
size_t
boundary_points
);
double
_radius
;
MathLib
::
Vector3
_center
;
};
}
// namespace
#endif
/* BOUNDINGSPHERE_H_ */
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