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[GL/AABB] Use Eigen::Vector3d instead of MathLib::Point3d.
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- Applications/DataExplorer/DataView/MeshElementRemovalDialog.cpp 1 addition, 1 deletion...ations/DataExplorer/DataView/MeshElementRemovalDialog.cpp
- Applications/Utils/FileConverter/Mesh2Raster.cpp 2 additions, 2 deletionsApplications/Utils/FileConverter/Mesh2Raster.cpp
- Applications/Utils/MeshEdit/AddFaultToVoxelGrid.cpp 1 addition, 1 deletionApplications/Utils/MeshEdit/AddFaultToVoxelGrid.cpp
- GeoLib/AABB.h 8 additions, 9 deletionsGeoLib/AABB.h
- GeoLib/Grid.h 5 additions, 5 deletionsGeoLib/Grid.h
- GeoLib/PointVec.cpp 8 additions, 21 deletionsGeoLib/PointVec.cpp
- GeoLib/Polygon.cpp 2 additions, 2 deletionsGeoLib/Polygon.cpp
- MeshGeoToolsLib/GeoMapper.cpp 8 additions, 2 deletionsMeshGeoToolsLib/GeoMapper.cpp
- MeshLib/CoordinateSystem.cpp 2 additions, 4 deletionsMeshLib/CoordinateSystem.cpp
- MeshLib/MeshSearch/MeshElementGrid.cpp 6 additions, 6 deletionsMeshLib/MeshSearch/MeshElementGrid.cpp
- MeshLib/MeshSearch/MeshElementGrid.h 2 additions, 2 deletionsMeshLib/MeshSearch/MeshElementGrid.h
- Tests/GeoLib/TestAABB.cpp 12 additions, 12 deletionsTests/GeoLib/TestAABB.cpp
- Tests/GeoLib/TestOctTree.cpp 10 additions, 10 deletionsTests/GeoLib/TestOctTree.cpp
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