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This project is mirrored from https://:*****@gitlab.opengeosys.org/ogs/ogs.git. Pull mirroring updated .
  1. Jun 14, 2016
  2. May 23, 2016
  3. May 17, 2016
  4. Apr 28, 2016
  5. Mar 16, 2016
  6. Mar 08, 2016
    • Tom Fischer's avatar
      [GL] lineSegmentIntersect: Add missing cases. · 26787183
      Tom Fischer authored
      In that code setion it is already checked that the line segments (a,b) and (c,d)
      are parallel. At this point it is also known that the line segment (a,c) is also
      parallel to (a,b). In that case it is possible to express c as
      c(t) = a + t * (b-a) (analog for the point d). Since the evaluation of all three
      coordinate equations (x,y,z) have to lead to the same solution for the parameter
      t it is sufficient to compute t only once.
      
      Before the computation of the parameter was only performed for the x coordinate
      equation. If the line segment are perpendicular to the x-axis this leads to
      problems. The changes at hand treat this case.
      26787183
    • Tom Fischer's avatar
      [GL] lineSegmentIntersect: Fix parallel cases. · 5de9b4a9
      Tom Fischer authored
      The condition in the comment above the changed lines was not correct checked.
      5de9b4a9
  7. Mar 01, 2016
  8. Feb 12, 2016
  9. Feb 09, 2016
  10. Jan 19, 2016
  11. Jan 13, 2016
  12. Aug 18, 2015
  13. Jul 27, 2015
  14. Jul 17, 2015
  15. Jul 09, 2015
  16. Jul 07, 2015
    • Tom Fischer's avatar
      [GL] Fix bug in lineSegmentIntersect. · 01858a09
      Tom Fischer authored
      The special case where the line segments (a,b) and (c,d) are parallel but are not
      located at the same straight line was not handled properly. This led to a
      singular matrix and to a not a number solution. This commit fixes the
      handling of the special case.
      01858a09
  17. Jun 25, 2015
  18. Jun 18, 2015
  19. May 28, 2015
  20. Apr 28, 2015
  21. Apr 24, 2015
  22. Feb 24, 2015
  23. Jan 27, 2015
  24. Jan 22, 2015
  25. Jan 21, 2015
  26. Jan 20, 2015
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