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  •  * Copyright (c) 2012-2016, OpenGeoSys Community (http://www.opengeosys.org)
    
     *            Distributed under a Modified BSD License.
     *              See accompanying file LICENSE.txt or
     *              http://www.opengeosys.org/project/license
     *
     */
    
    #ifndef TETRULE4_H_
    #define TETRULE4_H_
    
    #include "MeshLib/MeshEnums.h"
    #include "Element.h"
    #include "EdgeReturn.h"
    
    
    namespace MeshLib
    {
    
    /**
     * This class represents a 3d tetrahedron element. The following sketch shows the node and edge numbering.
    
     * @anchor Tetrahedron4NodeAndEdgeNumbering
    
     * @code
     *          3
     *         /|\
     *        / | \
     *      3/  |  \5
     *      /   |4  \
     *     /    |    \
     *    0.....|.....2
     *     \    |  2 /
     *      \   |   /
     *      0\  |  /1
     *        \ | /
     *         \|/
     *          1
     *
     * @endcode
     */
    
    class TetRule4 : public CellRule
    
        /// Constant: The number of base nodes for this element
        static const unsigned n_base_nodes = 4u;
    
        /// Constant: The number of all nodes for this element
        static const unsigned n_all_nodes = 4u;
    
        /// Constant: The geometric type of the element
        static const MeshElemType mesh_elem_type = MeshElemType::TETRAHEDRON;
    
        /// Constant: The FEM type of the element
        static const CellType cell_type = CellType::TET4;
    
        /// Constant: The number of faces
        static const unsigned n_faces = 4;
    
        /// Constant: The number of edges
        static const unsigned n_edges = 6;
    
        /// Constant: The number of neighbors
        static const unsigned n_neighbors = 4;
    
        /// Constant: Local node index table for faces
        static const unsigned face_nodes[4][3];
    
        /// Constant: Local node index table for edge
        static const unsigned edge_nodes[6][2];
    
        /// Returns the i-th edge of the element.
        typedef LinearEdgeReturn EdgeReturn;
    
        /// Returns the i-th face of the element.
        static const Element* getFace(const Element* e, unsigned i);
    
         * \copydoc MeshLib::Element::isPntInElement()
         * @param nodes the nodes of the element.
    
        static bool isPntInElement(Node const* const* nodes,
                                   MathLib::Point3d const& pnt, double eps);
    
        /**
         * Tests if the element is geometrically valid.
         */
        static ElementErrorCode validate(const Element* e);
    
        /// Returns the ID of a face given an array of nodes.
        static unsigned identifyFace(Node const* const*, Node* nodes[3]);
    
        /// Calculates the volume of the element
        static double computeVolume(Node const* const* _nodes);