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Commit c54b2f82 authored by Tom Fischer's avatar Tom Fischer Committed by Dmitri Naumov
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[MeL/MeshEditing] Extract getNumberOfBaseNodes() outside of loop

The result of getNumberOfBaseNodes() doesn't change but the computation is relative expensive.
parent 3e32b812
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......@@ -120,6 +120,7 @@ std::unique_ptr<MeshLib::Mesh> convertToLinearMesh(
MeshLib::MeshItemType::Node)));
// copy property vectors for nodes
auto const number_of_base_nodes = org_mesh.getNumberOfBaseNodes();
for (auto [name, property] : org_mesh.getProperties())
{
if (property->getMeshItemType() != MeshLib::MeshItemType::Node)
......@@ -138,7 +139,7 @@ std::unique_ptr<MeshLib::Mesh> convertToLinearMesh(
new_prop->resize(new_mesh->getNumberOfNodes() * n_src_comp);
// copy only base node values
for (unsigned i = 0; i < org_mesh.getNumberOfBaseNodes(); i++)
for (unsigned i = 0; i < number_of_base_nodes; i++)
{
for (int j = 0; j < n_src_comp; j++)
{
......
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