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/**
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 * \file   ElementStatus.cpp
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 * \author Karsten Rink
 * \date   2012-12-18
 * \brief  Implementation of the ElementStatus class.
 *
 * \copyright
 * Copyright (c) 2012-2016, OpenGeoSys Community (http://www.opengeosys.org)
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 *            Distributed under a Modified BSD License.
 *              See accompanying file LICENSE.txt or
 *              http://www.opengeosys.org/project/license
 *
 */

#include "ElementStatus.h"

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namespace MeshLib {

ElementStatus::ElementStatus(Mesh const* const mesh, bool hasAnyInactive)
    : _mesh(mesh),
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      _element_status(mesh->getNumberOfElements(), true),
      _hasAnyInactive(hasAnyInactive)
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{
    const std::vector<MeshLib::Node*>& nodes(_mesh->getNodes());
    for (auto node : nodes)
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        _active_nodes.push_back(node->getNumberOfElements());
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}

ElementStatus::ElementStatus(Mesh const* const mesh,
                             std::vector<int> const& vec_inactive_matIDs)
    : ElementStatus(mesh, !vec_inactive_matIDs.empty())
    auto materialIds = mesh->getProperties().getPropertyVector<int>("MaterialIDs");
    if (materialIds) {
        for (auto material_id : vec_inactive_matIDs) {
            for (auto e : _mesh->getElements()) {
                if ((*materialIds)[e->getID()] == material_id) {
                    setElementStatus(e->getID(), false);
                }
            }
        }
    }
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    _vec_active_eles.reserve(getNumberOfActiveElements());
    const std::size_t nElems (_mesh->getNumberOfElements());
    for (std::size_t i=0; i<nElems; ++i)
        if (_element_status[i])
            _vec_active_eles.push_back(const_cast<MeshLib::Element*>(_mesh->getElement(i)));
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    _vec_active_nodes.reserve(this->getNumberOfActiveNodes());
    const std::size_t nNodes (_mesh->getNumberOfNodes());
    for (std::size_t i=0; i<nNodes; ++i)
        if (_active_nodes[i]>0)
            _vec_active_nodes.push_back(const_cast<MeshLib::Node*>(_mesh->getNode(i)));
    DBUG(
        "Deactivated %d materials and resulting active %d nodes and %d "
        "elements",
        vec_inactive_matIDs.size(),
        _vec_active_nodes.size(),
        _vec_active_eles.size());
}

std::vector<MeshLib::Element*> const& ElementStatus::getActiveElements() const
{
    if (_hasAnyInactive)
        return _vec_active_eles;
    else
        return _mesh->getElements();
std::vector<MeshLib::Node*> const& ElementStatus::getActiveNodes() const
{
    if (_hasAnyInactive)
        return _vec_active_nodes;
    else
        return _mesh->getNodes();
}

std::vector<MeshLib::Element*> ElementStatus::getActiveElementsAtNode(std::size_t node_id) const
    const std::size_t nActiveElements (_active_nodes[node_id]);
    std::vector<MeshLib::Element*> active_elements;
    active_elements.reserve(nActiveElements);
    for (auto elem : _mesh->getNode(node_id)->getElements())
    {
        if (active_elements.size() == nActiveElements)
            return active_elements;
        if (_element_status[elem->getID()])
            active_elements.push_back(elem);
    }
    return active_elements;
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std::size_t ElementStatus::getNumberOfActiveNodes() const
    return _active_nodes.size() - std::count(_active_nodes.cbegin(), _active_nodes.cend(), 0);
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std::size_t ElementStatus::getNumberOfActiveElements() const
    return static_cast<std::size_t>(
        std::count(_element_status.cbegin(), _element_status.cend(), true));
void ElementStatus::setElementStatus(std::size_t i, bool status)
    if (_element_status[i] != status)
    {
        const int change = (status) ? 1 : -1;
        _element_status[i] = status;
        const unsigned nElemNodes (_mesh->getElement(i)->getNumberOfNodes());
        MeshLib::Node const*const*const nodes = _mesh->getElement(i)->getNodes();
        for (unsigned j=0; j<nElemNodes; ++j)
        {
            assert(_active_nodes[j] < 255);  // if one node has >255 connected
                                             // elements the data type is too
                                             // small
            _active_nodes[nodes[j]->getID()] += change;
        }
    }